<div dir="ltr">Justin,<div><br></div><div>I can set up test cases for each condition to repeat the problem. I can duplicate the following below. I can also add the manual object delete command and compare results. Any other cases that would be worth trying?</div>
<div><br></div><div>For IAR getting a duplicate name isn't so much a problem, but not having the object update with the new properties is weird. I have deleted the object from my avatars inventory and reimported. Same problem. I went to a new server and the import occurred with the update settings.</div>
<div><br></div><div>For OAR I see a message claiming the objects would be deleted. I only changed the owner UUID to match the new owner on the new server. Repetitive loads kept the old owner UUID.<br><div><br></div><div>
<br>
</div><div style>--Rick</div></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, May 28, 2013 at 5:03 PM, Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Rick. I'm very surprised to hear that since the default behaviour on OAR load is to wipe the region before the load. There is a --merge option but this isn't the default.<br>
<br>
IARs are a different matter - you will get duplicate inventory items if you don't delete the old ones first. There isn't any option to do a replace here.<br>
<br>
You can manually wipe a region with the console command<br>
<br>
delete object name --regex .*<br>
<br>
but this shouldnt' be necessary.<div><div class="h5"><br>
<br>
On 28/05/13 21:08, Rick Anderson wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">
I'm finding if you import an oar or an iar file. Then edit the file the re-import it. The 2nd import fails because the<br>
originals are still in world and not replaced by the new files in the oar/iar.<br>
<br>
Is there flag that will change that?<br>
<br>
Also, I had to delete the regions with those objects, and the re load the iar/oar for changes to take effect.<br>
<br>
Is this a bug or there a work around?<br>
<br>
--Rick<br>
<br>
--<br>
Rick Anderson<br>
Director of Virtual Worlds<br>
Division of Continuing Studies (DoCS)<br>
Rutgers University<br>
(732) 586-3265<br>
<br>
<br></div></div>
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<br>
<br>
-- <br>
Justin Clark-Casey (justincc)<br>
OSVW Consulting<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
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</font></span></blockquote></div><br><br clear="all"><div><br></div>-- <br>Rick Anderson<br>Director of Virtual Worlds<br>Division of Continuing Studies (DoCS)<br>Rutgers University<br>(732) 586-3265
</div>