<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div><span></span></div><div><meta http-equiv="content-type" content="text/html; charset=utf-8"><div style="-webkit-text-size-adjust: auto; ">In SL there is the script <span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: none; "><a href="http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681">http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681</a> that can play multiple 10 second wave files to make upto in this case 42 minutes.</span></div><div><span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.292969); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469);">Unfortunately this does not work within Openim because </span><span style="background-color: rgba(255, 255, 255, 0);"><span style="border: 0px; margin: 0px; padding: 0px; outline: 0px; font-style: inherit; vertical-align: baseline; "><a href="http://wiki.secondlife.com/wiki/llSetSoundQueueing" style="border: 0px; margin: 0px; padding: 0px; outline: none; ">llSetSoundQueueing</a> is not fully implemented. This buffers the sound so that there is no break I believe. </span></span><span style="background-color: rgba(255, 255, 255, 0); font-style: inherit; ">I have been told that the 10 second .wav files are quite a resource hit - however I have not tested this myself.</span></div><div><span style="background-color: rgba(255, 255, 255, 0);"><span style="border: 0px; margin: 0px; padding: 0px; outline: 0px; font-style: inherit; vertical-align: baseline; "><br></span></span></div><div><span style="background-color: rgba(255, 255, 255, 0);"><span style="border: 0px; margin: 0px; padding: 0px; outline: 0px; font-style: inherit; vertical-align: baseline; ">It would be helpful if this could be fully implemented. </span></span></div><div><span style="background-color: rgba(255, 255, 255, 0);"><span style="border: 0px; margin: 0px; padding: 0px; outline: 0px; font-style: inherit; vertical-align: baseline; "><br></span></span></div><div><span style="background-color: rgba(255, 255, 255, 0);"><span style="border: 0px; margin: 0px; padding: 0px; outline: 0px; font-style: inherit; vertical-align: baseline; ">I have got around this by using a script to play the parcel media as an avatar approaches using the agent sensor script. Using the media all I needed was a link to the .mp3 files. I never got the audio setting to work; I think that this needs audio streaming which I never set up fully (the media option was easier). You may be able to set the media parcel using </span></span></div><div><span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: none; "><a href="http://wiki.secondlife.com/wiki/LlParcelMediaCommandList">http://wiki.secondlife.com/wiki/LlParcelMediaCommandList</a> for each set of dialogue.</span></div><div><span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: none; "><br></span></div><div><span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: none; ">Hope this helps.</span></div><div><span style="font-size: 15px; line-height: 19px; white-space: nowrap; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: none; "><br></span></div><div><span style="-webkit-text-size-adjust: auto; ">Tom Willans BSc(Hons) MBCS CITP</span><div style="-webkit-text-size-adjust: auto; ">PhD Student</div><div style="-webkit-text-size-adjust: auto; ">Serious Games Institute, Coventry University</div><div style="-webkit-text-size-adjust: auto; ">United Kingdom</div><div style="-webkit-text-size-adjust: auto; "><br></div><div style="-webkit-text-size-adjust: auto; ">Managing Director Bessacarr Publications Ltd</div><span style="-webkit-text-size-adjust: auto;">Senior Research Representative:Engineering and Computing</span><div style="-webkit-text-size-adjust: auto; ">+44 (0)121 288 0281</div><div style="-webkit-text-size-adjust: auto; ">email: <a href="mailto:tom.willans@bessacarr.com">tom.willans@bessacarr.com</a></div><div style="-webkit-text-size-adjust: auto; ">skype: tom.willans</div><div style="-webkit-text-size-adjust: auto; ">Second Life and OSGrid: Tom Tiros</div><br><div style="-webkit-text-size-adjust: auto; "><br></div><div style="-webkit-text-size-adjust: auto; "><br></div><span style="-webkit-text-size-adjust: auto;">Sent from my iPad</span></div><div style="-webkit-text-size-adjust: auto; "><br>On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <<a href="mailto:nick@3dles.com">nick@3dles.com</a>> wrote:<br><br></div><blockquote type="cite" style="-webkit-text-size-adjust: auto; "><div>
<meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type">
<meta name="GENERATOR" content="MSHTML 8.00.6001.19412">
<style></style>
<div><font size="2" face="Arial">So the viewer builders should work on that, to make
it long enough to have the NPC speak whole sentences. This is what more of us
would like to see. There is a lot of language education going on in OpenSim so
sentences of, let's say, 1 minute would be great.</font></div>
<div><font size="2" face="Arial">Now that some of the viewers are forked to OpenSim,
the OS version could have that option!</font></div>
<div><font size="2" face="Arial"></font> </div>
<div><font size="2" face="Arial">Nick Zwart - 3DLES</font></div>
<blockquote style="BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<div style="FONT: 10pt arial">----- Original Message ----- </div>
<div style="FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black"><b>From:</b>
<a title="nebadon2025@gmail.com" href="mailto:nebadon2025@gmail.com">Nebadon
Izumi</a> </div>
<div style="FONT: 10pt arial"><b>To:</b> <a title="opensim-users@lists.berlios.de" href="mailto:opensim-users@lists.berlios.de">OpenSim Users Mailing List</a>
</div>
<div style="FONT: 10pt arial"><b>Sent:</b> Tuesday, May 14, 2013 11:41
PM</div>
<div style="FONT: 10pt arial"><b>Subject:</b> Re: [Opensim-users] sound files
length</div>
<div><br></div>
<div dir="ltr">This is a limit imposed on the viewer mostly to combat copyright
issues in the Linden grid, you could theoretically expand that limit if you
had a good enough understanding of the viewer code, there is nothing that can
be done on the simulator side, as there is no hard limit there, it will accept
whatever the viewer feeds it at this time.<br></div>
<div class="gmail_extra"><br><br>
<div class="gmail_quote">On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <span dir="ltr"><<a href="mailto:michel.m.denis@gmail.com" target="_blank">michel.m.denis@gmail.com</a>></span> wrote:<br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote"><u></u>
<div text="#000000" bgcolor="#ffffff"><font face="Arial">Hello,<br><br>I need
to set up a long and complex voice dialog between 2 bots (NPCs) but
discover the difficulty of doing that as it looks that sound files cannot be
more than 10 seconds each !?<br>Not only the initial set up requires several
cuts of each voice sequence, but there's a complex parameterization of
scripts, and finally the maintenance/evolution of the system when dialogs
need to be changed will be tough.<br><br>Why this limitation ? Any way of
patching to get "free length" sound files like on other VW platforms
?<br><br>Thanks in advance for your
feedback,<br>-michel<br><br><br></font></div><br>_______________________________________________<br>Opensim-users
mailing list<br><a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br><a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni </div>
<p>
</p><hr>
<p></p>_______________________________________________<br>Opensim-users
mailing
list<br><a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br><a href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a></blockquote>
</div></blockquote><blockquote type="cite" style="-webkit-text-size-adjust: auto; "><div><span>_______________________________________________</span><br><span>Opensim-users mailing list</span><br><span><a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a></span><br><span><a href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a></span></div></blockquote></div></body></html>