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<div class="moz-cite-prefix">Last night I tested with 2 avatars on
the same machine OpenSim is running on, one avatar on one machine
and one avatar on a different machine, and both avatars on a
machine other than the one OpenSim is running on.<br>
<br>
I repeated my tests today a bit more in depth and it would seem
that the issue does not depend so much on the viewer the person
transferring the item is using but more depends on what viewer the
person on the receiving end of the inventory transfer is running.<br>
<pre wrap="">Steps to reproduce:
1. Offer an item transfer to another avatar that you aren't afraid to lose (Creating a new prim and taking it to inventory then offering that is sufficient)
2. Decline the transfer on the other avatar and it should go to that avatar's trash folder.
3. Empty that avatar's trash folder.
4. Go back to the first avatar and try to rez, wear, or otherwise utilize the item that was to be transferred (In my case I attempted to rez the object).
a. Should notice that it won't have any effect
b. Look in the console and there should be errors to the effect of "item not found"
My error when attempting to rez the object:
16:11:48 - [INVENTORY ACCESS MODULE]: Could not find item 6d3689ee-5c06-478d-8c10-10870cc6e788 for Test User in RezObject()
5. Relog the avatar you attempted item transfer from. The item will be missing from their inventory upon relog.
</pre>
<big>Test results:<br>
(Format: Item Transfer -> Viewer name of the person receiving
item.)</big><br>
<br>
Item Transfer -> Singularity (1.8.0) = Missing inventory item<br>
Item Transfer -> Firestorm (4.4.0) = OK<br>
Item Transfer -> Hippo OpenSim (0.6.3) = Missing inventory item<br>
Item Transfer -> Imprudence (1.3.0) = Missing inventory item<br>
Item Transfer -> Phoenix (1.6.0.1600) = Missing inventory item
when using normal Discard, OK when using (Discard) (Silent
discard)<br>
Item Transfer -> Radegast (2.12.1354) = Missing inventory item<br>
Item Transfer -> Kokua (3.5.1.27984) = OK<br>
Item Transfer -> CoolVL (1.26.8.1) = Missing inventory item<br>
<br>
It seems like if the issue triggers, there will be two copies of
the declined object that will show up in the receiver's trash
folder. The tests also apply to offering entire folders of items.
It also looks like on declining the transfer, If there are any
other items directly under neath it in the person transferring the
item, those items will some how wind up in the other person's lost
and found folder. If the person deletes those items from lost and
found it will remove those items also from the other persons
inventory.<br>
<br>
As far as the viewer I use; I mainly swap between Phoenix,
Imprudence, and Singularity. As for other users on my install it
could be any of the ones listed in the tests (And possibly others,
but these are the main ones I was able to come up with).<br>
<br>
<br>
On 4/27/2013 10:47 AM, drWhiet wrote:<br>
</div>
<blockquote
cite="mid:A4CAD0FE-D44A-4DD4-991D-FDB45F1ED0C3@spacefriends.de"
type="cite">
<pre wrap="">Chris, are you testing this with yourself e.g. With 2 Viewers running on the Same machine ? Or are you testing this behaviour with your avatar and a different users Avatar ? And by the way which Viewer do you (and the other user) use ??
Best regards,
Am 27.04.2013 um 03:37 schrieb Chris <a class="moz-txt-link-rfc2396E" href="mailto:mewtwo0641@gmail.com"><mewtwo0641@gmail.com></a>:
</pre>
</blockquote>
<pre class="moz-signature" cols="72">--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)</pre>
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