<div dir="ltr">Has anybody tried <a href="http://www.spinmass.com/Software/TerrainSculptor.aspx">http://www.spinmass.com/Software/TerrainSculptor.aspx</a>? I've downloaded it but since I don't currently have a terrain loaded (lol) it's not doing much for me.</div>
<div class="gmail_extra"><br clear="all"><div><div dir="ltr"><div>~~~</div><div>Go around! Go around!<br></div>Go around the Windmill!<br>Sing us a song, of storms.<br></div></div>
<br><br><div class="gmail_quote">On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn <span dir="ltr"><<a href="mailto:marcus.llewellyn@gmail.com" target="_blank">marcus.llewellyn@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Just a minor addendum to Mister Blue's reply; the Kokua viewer allows for mesh upload up to 256 meters in size. So far as I'm aware, it's currently the only viewer that does.<br>
<br>
Also, out of the box, a Blender unit does not equal one meter (they're quite a bit larger). To make sure that you are working with meters in Blender 2.5 or newer, you will want to check the Properties pane, then the Scene options, which contain a section named Units. Make sure this is set this to Metric.<span class="HOEnZb"><font color="#888888"><br>
<br>
Marcus</font></span><div class="im HOEnZb"><br>
<br>
On 4/7/2013 5:14 PM, Mister Blue wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I have created terrain meshes using Blender and various manipulations.<br>
<br>
A very good tutorial for creating terrain meshes in Blender is <a href="http://www.youtube.com/watch?v=g2EMquDN7qQ" target="_blank">http://www.youtube.com/watch?<u></u>v=g2EMquDN7qQ</a> which goes through the steps of sculpting and painting a new terrain. Blender also has a mesh deformation based on an image so it is easy to do a heightmap or pre-existing RAW file import.<br>
<br>
If you are making a mesh for a whole region (256x256 meters), one "trick" is to create a mesh that is 256x256 in vertices but is only 64x64 blender units. The viewers only allow importing meshes smaller than 64m in any dimension so you must create your terrain mesh no larger than that. But OpenSim has a console command for resizing objects. So, you create your terrain mesh 64x64 blender units (which become one OpenSim size unit which is one meter), import the mesh, and then, on your region's console, do a "edit scale theObjectsName 256 256 properScaleForZ" where "properScaleForZ" is the Z size noted at import time times 4.<br>
<br>
-- mb<br>
</blockquote></div><div class="HOEnZb"><div class="h5">
______________________________<u></u>_________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de" target="_blank">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/<u></u>mailman/listinfo/opensim-users</a><br>
</div></div></blockquote></div><br></div>