<div dir="ltr">The viewer handles the conversion before handing it off to the simulator/asset service, you would need to recreate all the functionality that the viewer provides for conversion in your module to make these files viewable inside of a viewer.<br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Apr 13, 2013 at 8:02 AM, tchvan <span dir="ltr"><<a href="mailto:tchvan@gmail.com" target="_blank">tchvan@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I found UploadObjectAssetModule.cs, ObjectAdd.cs in Lindencaps namespace, but<br>
when I put a break point there, and tried to upload a mesh but it never jump<br>
into the break point. Can I use them for the purpose above? If so, how to<br>
provide the OSD map -I think is llsd format - for them?<br>
<br>
And another method name AddObject(SceneObjectGroup) in PrimeCountModule, is<br>
it for putting an item on the scene?<br>
<br>
<br>
<br>
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