<p>So my hypothesis is the argument may be looking for the uuid of an avatar and just won't accept the uuid of an object. Will it accept the uuid of another user? What about one that's offline? </p>
<p>Or what about perms on the object? Distance of the object from the script calling it? Is the object on the root region? Was it created on the root region? Is it physical? Phantom? </p>
<p>It's kind of sad I've seen all of those things change whether or not a script works...</p>
<p>Also, what documentation are you using to get this command from? Is there a similar one you can use instead? This may be desired behavior of the command, the term 'inventory' seems to suggest it. (in the hazy realm of connotation.... What I mean is, "people" have inventories, "boxes" don't. You can 'inventory' a box, but that assumes the box is in the inventory of a person and enters the contents into that persons inventory.)</p>
<p>It would be some hours before I can get on my box to attempt to reproduce, but if it is indeed desired behavior it should reproduce without issue. </p>
<div class="gmail_quote">On Apr 12, 2013 4:55 AM, "Jeff Kelley" <<a href="mailto:opensim@pescadoo.net">opensim@pescadoo.net</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
At 12:29 AM -0400 4/12/13, Storm Singer wrote:<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Are all the textures good ones? Or is one of them corrupted?<br>
</blockquote>
<br>
The textures ore ok. When I give to myself, they are not corrupted.<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Or perhaps it's having an issue with your syntax... Have you tried setting objectid<br>
with the same value gotten by llgetowner()? Your //comment suggests that the<br>
uuid is just a random object.<br>
</blockquote>
<br>
key target = "c16275b8-fede-4d89-9d96-<u></u>64f481ec12d5"; // My UUID<br>
llGiveInventoryList (target, "textures", items);<br>
<br>
Works.<br>
<br>
key target = "48c0e33a-9bb8-46de-b3d1-<u></u>4ad39fe98845"; // Object UUID<br>
llGiveInventoryList (target, "textures", items);<br>
<br>
Fails. Same syntax.<br>
<br>
The object exists and is in the same region.<br>
It is not locked. Both objects belong to me.<br>
<br>
I forgot to mention that this is opensim 0.7.5 Release/MONO.<br>
<br>
Do you think this is a real bug and should be MANTISed? Can you reproduce it?<br>
<br>
-- Jeff<br>
______________________________<u></u>_________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de" target="_blank">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/<u></u>mailman/listinfo/opensim-users</a><br>
</blockquote></div>