<div dir="ltr">I have created terrain meshes using Blender and various manipulations.<div><br></div><div style>A very good tutorial for creating terrain meshes in Blender is <a href="http://www.youtube.com/watch?v=g2EMquDN7qQ">http://www.youtube.com/watch?v=g2EMquDN7qQ</a> which goes through the steps of sculpting and painting a new terrain. Blender also has a mesh deformation based on an image so it is easy to do a heightmap or pre-existing RAW file import.</div>
<div style><br></div><div style>If you are making a mesh for a whole region (256x256 meters), one "trick" is to create a mesh that is 256x256 in vertices but is only 64x64 blender units. The viewers only allow importing meshes smaller than 64m in any dimension so you must create your terrain mesh no larger than that. But OpenSim has a console command for resizing objects. So, you create your terrain mesh 64x64 blender units (which become one OpenSim size unit which is one meter), import the mesh, and then, on your region's console, do a "edit scale theObjectsName 256 256 properScaleForZ" where "properScaleForZ" is the Z size noted at import time times 4.</div>
<div style><br></div><div style>-- mb</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sun, Apr 7, 2013 at 5:19 AM, InuYasha Meiji <span dir="ltr"><<a href="mailto:inuyasha.meiji@gmail.com" target="_blank">inuyasha.meiji@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I hope this message isn't filtered out because you might think this is an ad. But there is a product in Secondlife I would love it. if it was also available in Opensim. I bought one and it works incredibly well in SL. It is at <a href="https://marketplace.secondlife.com/p/LandMap-Change-your-ground-texture-without-land-powers/236734" target="_blank">https://marketplace.<u></u>secondlife.com/p/LandMap-<u></u>Change-your-ground-texture-<u></u>without-land-powers/236734</a> on Marketplace. It is called JVTEK's landmap. It lets you put out a device that gives you options to move markers over a land area as big as 32m x 32m. Once you select the area it reads the shape of that land and produces a sculpty on a web site and give you the link to download it. You then drag and drop from your inventory to the device and it places it right on top of that area of land and lets you make small adjustments. When you're done you remove the device and the post markers go to. Then you can use any texture you want on that sculpty. He gets $L 1500 each, so I doubt they will just hand it over to Opensim, but I heard he made it from some avaialble source someplace. Maybe someone could figure out something like that for Opensim? Who ever does it, will be a hero to so many in the Opensim metaverse. ;)<br>
<br>
Somebody, anybody?<br>
<br>
Your friend,<br>
<br>
InuYasha<br>
<br>
<br>
<br>
On 4/7/2013 7:04 AM, Kay McLennan wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
On Fri, Apr 5, 2013 at 5:57 PM, Dahlia Trimble <<a href="mailto:dahliatrimble@gmail.com" target="_blank">dahliatrimble@gmail.com</a> <mailto:<a href="mailto:dahliatrimble@gmail.com" target="_blank">dahliatrimble@gmail.<u></u>com</a>>> wrote:<br>
<br>
<br>
...All of the blending occurs on the viewer and there is no way<br>
for the server to enforce any particular interpretation of the<br>
terrain settings by any viewer. If you find that having a grass<br>
texture in the 3rd box produces a more appealing result when<br>
viewed with your setup, bear in mind that others will likely see<br>
it quite differently. This is really a deficiency in the design of<br>
the basic terrain system. If you want something more consistent or<br></div>
better in some other way, you might *consider using a mesh (or<br>
multiple meshes) for your terrain*.<div class="im"><br>
<br>
<br>
I am intrigued by your suggestion -- "consider using a mesh (or multiple meshes) for your terrain." That is, I always considered the terrain in SL and the OS to be the one built-in mesh (rather than requiring the need for additional mesh uploads). Still, my findings plus your explanation (re: the limitations of the blending of the terrain textures "viewer side") does point to the need for an alternative that is more consistently viewed by all users.<br>
<br>
Does anyone know of any examples of mesh terrain uploads in the OSgrid? Needless-to-say, I am eager to see what an uploaded mesh terrain appears (on both a Mac and a PC!).<br>
<br>
-- Kay<br>
<br>
<br></div>
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