<div>Hi Storm,</div><div><br></div>In my experience, sound in Opensim is tricky and even less reliable than in Second Life (which is already somewhat unreliable!). <div><br></div><div>The biggest problem I've had is with queuing sounds, which afaik doesn't work. If you just need to do simple looping, that should be possible with basic scripts, but if someone's developed a good system for more complicated soundscapes, I'd be interested in hearing about it too.</div>
<div><br></div><div>A couple of resources that might be helpful for you:</div><div><br></div><div><a href="http://nickzwart.blogspot.com/2011/06/soundscaping-tips-for-opensim-and-sl.html">http://nickzwart.blogspot.com/2011/06/soundscaping-tips-for-opensim-and-sl.html</a></div>
<div><a href="http://forums.osgrid.org/viewtopic.php?f=5&t=2233">http://forums.osgrid.org/viewtopic.php?f=5&t=2233</a></div><div><br></div><div>Sincerely,</div><div><br></div><div>- Chris/Fleep</div><div><br></div>
<div><br></div><div>Chris M. Collins (SL/OS: Fleep Tuque)</div><div>Center for Simulations & Virtual Environments Research (UCSIM)</div><div>UCIT Instructional & Research Computing</div><div>University of Cincinnati</div>
<div>406A Zimmer Hall</div><div>315 College Drive</div><div>PO BOX 210088</div><div>Cincinnati, OH 45221-0088</div><div><a href="mailto:chris.collins@uc.edu">chris.collins@uc.edu</a></div><div>(513) 556-3018</div><div><br>
</div><div><a href="http://ucsim.uc.edu">http://ucsim.uc.edu</a><br><br><div class="gmail_quote">On Thu, Mar 28, 2013 at 10:57 AM, Storm Singer <span dir="ltr"><<a href="mailto:mycatlovesme@gmail.com" target="_blank">mycatlovesme@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><p>Hello, everyone. I'm wondering what you use to soundscape your Sim. I'm still in planning mode for mine, but I was thinking it would be nice to have area music on a 20-30 second loop in multiple areas. I haven't done much with media prims, last time I used them I found them to be more of a hassle and a limitation than I wanted. I was thinking I could script a "band in a box"by using short loops and lots of timers, but I heard that OpenSim uses its own timer unit that isn't necessarily as small as I would need for something like that. Also, timers slow down the Sim by a lot, iirc. <br>
So then my thought was, why not just change the configuration of the program to accept sounds in prims that are longer than 10 seconds. I remember reading a discussion about the pros and cons of it in secondlife, but that was a long time ago, and I don't remember what was said. Also, I can't seem to figure out how it would be done. Where is this set at? Would I have to get my hands dirty with the source, or can I override it with a config file? Also, can I do it to a preset configuration like diva or soas? </p>
<p>Mostly I'm looking for your experiences. Have you messed with this before? What have you tried? What worked, or kind of worked, or what should I stay away from? </p>
<p>Thanks. <br>
-Rina M.</p>
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