<div dir="ltr"><div><div><div><div><div>just sticking my paw in on this i would just about KILL for a viewer that<br><br></div>1 didn't try to load the entire region of stuff before being able to move around (a 50 meter sphere would be fine)<br>
<br></div>2 had a screen that was useable for small devices (my netbook has a 1024*600 screen)<br><br></div>3 was semi current with the LL codebase <br><br></div>4 while im dreaming here hows about a portable install?? (saves all of its data files in an internal folder)<br>
<br></div>Any takers?? heck having Gimp/Blender/Sim on a stick/Bad Wolf Viewer as a single download would be KILLER<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Mar 22, 2013 at 2:36 AM, Scott Overmyer <span dir="ltr"><<a href="mailto:sovermyer@nu.edu.kz" target="_blank">sovermyer@nu.edu.kz</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">My personal objective is not to show my OpenSIM in the best possible light, but rather to allow people to access the world via a mobile phone for conferencing, and other research/experimental activities in real time.<br>
<br>I do very much appreciate the info you posted on your experiences with mobile browsers!<br><br>Cheers,<br>scotto...<br></div><div class="gmail_extra"><br><br><div class="gmail_quote"><div><div class="h5">On Fri, Mar 22, 2013 at 9:15 AM, dz <span dir="ltr"><<a href="mailto:dz@bitzend.net" target="_blank">dz@bitzend.net</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">I have tried a number of the "mobile" viewers.. The first workable one was Pocket Metaverse on IOS. Since I stopped following that app, a "PRO" version has been released. I have since moved to Android based mobile devices. Justin correctly identified the android mobile viewer (Lumiya). I have been using that viewer for a number of months, The experience is not immersive and interacting over a wireless connection is sometime frustrating compared to the power of my desktop. There is a BIG HOWEVER... Lumiya has worked reliably for me on my phones, on my tablets and with SL and OpenSim. It doesn't do everything now, but releases are frequent and seem to be focused on adding features instead of fixing bugs.. In the Browser space, I have been seeing a lot of people pointing at PixieViewer. I have only taken a cursory look at this option, since I am happy with my Android solution. My impression was that it was a "cool thing" but not really in the realm of a working tool yet. I have to agree with Justin (and others) who see the webGL rendering as a possible future direction but not likely to be a "world changer" in the immediate future. <br>
<br>Personally, I think that there are much more robust web technologies to "show folks" the inside of a virtual world. It seems to me that the same amount of effort that you direct at getting user inworld on a web viewer could be put into developing a sequence of video/web based how-to use a "real" viewer. Think of it this way... do you want someone to see your sim in a viewer that can render the surrounding 20 meters at a max texture resolution of 256x256, or would you want to show them a YouTube of your sim rendered at HD resolution? Even the Lindens ( who have trouble recognizing customer desires ) have learned that asking new users to download a new viewer every time they want a new feature is a non-starter. If someone had shown me a ruth on an island in a web viewer when I started,, and i couldn't drop and modify a prim, I wouldn't have spent the last years digging any deeper... I would have said OOOO another version of VRML with its disconnected toolsets... The REAL differnce and advantage OpenSim has over any of your alternatives ( like Unity) is that you can MODIFY yourself AND what is in the space around you.. I dont see how you will ever accomplish that with a web based UI.<span><font color="#888888"><br>
<br>d<br><br>
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