<div dir="ltr">[[Full disclosure... I'm the author of BulletSim. :-) ]]<div style>The LSL commands for the vehicles are the same for both ODE and BulletSim -- that is, they implement the LSL functions and simple vehicle model defined in SL[1]. That said, which functions are actually implemented differ and the scaling of parameters differ.</div>
<div style><br></div><div style>BulletSim has been working at calibrating its actions to be similar to SL. ODE had some differences from SL and thus vehicle scripts that worked in SL didn't work the same with ODE[2]. BulletSim is trying to change that. The os function osGetPhysicsEngineType() was added to help script writers if they wanted to have vehicles that worked with either physics engine.</div>
<div style><br></div><div style>The current BulletSim vehicle functions is being tracked at <a href="http://opensimulator.org/wiki/BulletSim/Functionality/">http://opensimulator.org/wiki/BulletSim/Functionality/</a>. </div>
<div style><br></div><div style>BulletSim is under active development and, if there are vehicles functions that are wrong or need different tuning, send me a note.</div><div style><br></div><div style>-- mb</div><div style>
<br></div><div style>[1] <a href="http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial">http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial</a></div><div style>[2] For instance, turning force in ODE is about 10 times smaller than in SL so a reasonable turning value for SL would barely turn a vehicle under ODE.</div>
<div style><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Feb 27, 2013 at 6:38 AM, Dr Ramesh Ramloll <span dir="ltr"><<a href="mailto:r.ramloll@gmail.com" target="_blank">r.ramloll@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello,<div>I was thinking that before I invest too much time in vehicles, I should learn from the community about lsl differences for vehicle control on the two different engines, bulletsim vs ODE.</div>
<div>Is it perhaps better to wait for Bulletsim to get the green light before investing time in vehicle coding?</div>
<div>Thanks</div><span class="HOEnZb"><font color="#888888"><div>R<br clear="all"><div><br></div>-- <br><font color="#999999">'Consider how the lilies grow. They do not labor or spin.'</font><br><b>Rameshsharma Ramloll</b> PhD, CEO CTO DeepSemaphore LLC, Affiliate <i>Research Associate Professor</i>, Idaho State University, Pocatello, ID 83209 Tel: <a href="tel:208-240-0040" value="+12082400040" target="_blank">208-240-0040</a><br>
<div><a href="http://deepsemaphore.posterous.com/" target="_blank">Blog</a>, <a href="http://www.linkedin.com/in/rameshramloll" target="_blank">LinkedIn</a>, <a href="http://www.deepsemaphore.com" target="_blank">DeepSemaphore LLC</a>, <a href="https://plus.google.com/103652369558830540272/about" target="_blank">Google+ profile</a></div>
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