<br><div class="gmail_quote"><div><br>There is a much simpler OpenSim solution, unless there is some OTHER REASON to teach the student about interacting with "BUY" objects.<br><br>Put the uniforms in the grid library. <br>
Everyone in the grid should be able to drag the uniform folder from the library to inventory and wear.<br><br>I believe there have been recent advances that allow IAR files to be added directly to the grid library. <br><br>
I would generate an avatar that has all of the inventory items a new student would need, generate the IAR file for that avatar, and add it<br>to the grid library.. <br><br>It may be confusing to explain that they can't wear things directly out of the library, and have to copy it to inventory first, but I find that teaching them to look in the library for things they may need is a LOT easier than sending them to find and interact with unfamiliar in-world objects.<br>
<br>d<br><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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> On Sun, Oct 28, 2012 at 5:12 PM, Dr Ramesh Ramloll <<a href="mailto:r.ramloll@gmail.com">r.ramloll@gmail.com</a>><br>
> wrote:<br>
>><br>
>> This is the use case: Students logs in, and need to wear uniform. They<br>
>> are not Second Life users, don't want to buy anything, just wear the<br>
>> uniform and proceed to do their task. After they do their thing, they<br>
>> will never ever log into the environment again. Aim here is to go in,<br>
>> do you stuff in a team and get out with minimal number of things to<br>
>> learn etc...<br>
>> While I understand that Second Life *expects* prior knowledge of a<br>
>> certain kind which grew based on the trajectory of the environment, it<br>
>> might not be helpful to project this expectation on the 'casual' user<br>
>> because this usually leads to things that they need to learn before<br>
>> they actually get to do things they need to (which I equate to user<br>
>> interface noise).<br>
>> Ramesh<br>
>><br></blockquote></div>