On Mon, Oct 15, 2012 at 3:03 AM, Miller, Peter <span dir="ltr"><<a href="mailto:pmiller@liverpool.ac.uk" target="_blank">pmiller@liverpool.ac.uk</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
...On the other hand there hasn't historically been a shortage of virtual world conferences for educators...</blockquote><div> </div><div>Peter, et al,</div><div><br></div><div>While I keep harping on the needed critical mass "network effect" relevant to virtual worlds, I will take the liberty of repeating my views one more time in this reply. More specifically, I continue to think a lack of an adequate network effect is one of the key factors limiting the use of virtual worlds in education and business. [Network effect = the property of a good or service that makes it more valuable when more people use it. Two examples of goods/services with strong network effects are the telephone and Internet.]</div>
<div><br></div><div>Based on the needed network effect relevant to virtual worlds, my view is that there is no such thing as too many virtual world themed events. Also, my current exclusive use of the OpenSim platform is so very different from my prior use of the SL platform that I no longer consider SL (or a SL event) as relevant to my e-teaching and e-teaching simulation creations.</div>
<div><br></div><div>Still, while I think a new OpenSim focused conference is a terrific idea, my view is that it would be an even better idea if the theme of the conference included all of the VW-seasoned attendees bringing AT LEAST ONE VW newbie to the event! Rock the [VW] network effect!</div>
<div><br></div><div>-- Kay McLennan</div></div>