Ok just to close the thread properly.So that you are not left wondering. The mystery is resolved regarding the difference in behavior between<div>the exact same code (my actual code, not the snippet provided in this thread) in SL and opensim. </div>
<div>I have a prim that rezzes objects with timers. Turns out that I never made sure that the state of each object to be rezzed were</div><div>identical in both SL and opensim. So in the opensim case, when the object to be rezzed were addred to the inventory of the rezzor,</div>
<div>its timer was already started. In the SL case, this was not. Then by some accident, I added a stop timer event in state_entry</div><div>in the object to be rezzed in opensim case..... and things worked fine. NOT because of the instruction to stop the time on state_entry,</div>
<div>but because I simply recompiled and that stopped the timer before the object was put into the rezzor. And from there, was thrown</div><div>off a tangent. </div><div><br></div><div>This has given me a better understanding of the actual meaning of state_entry, on_rez, and llSetTimer etc... Just saying, LSL is not intuitive to me, but am learning.<br>
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