Wade, thanks for pointing me in the right direction for the bounding box - worked like a charm. :)<div><br></div><div>I'm still troubled with this weird thing where the walls of my object appear to be missing when looking from the inside.  It's like having a hollow open cardboard box that, when you look in from the top, appears to not have sides, but when looking at it from the outside, looks like a normal box.  I've checked and my normals are all pointing outward and look good.. Any other ideas?</div>
<div><br></div><div>-DS<br><br><div class="gmail_quote">On Thu, Aug 30, 2012 at 10:23 PM, Wade Schuette [via opensim-users] <span dir="ltr"><<a href="/user/SendEmail.jtp?type=node&node=7578515&i=0" target="_top" rel="nofollow" link="external">[hidden email]</a>></span> wrote:<br>
<blockquote style='border-left:2px solid #CCCCCC;padding:0 1em' class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">

        
  
    
  
  
    <div>I forget what the option is, but I
      recall the invisible bounding box can be <br>
      thwarted on import by some option in the "physics" set.<br>
      <br>
      Sorry I'm too busy right not to go try to see what that option is.<br>
      <br>
      Wade<br>
      <br>
      <br>
      On 8/30/12 9:36 AM, Rebecca Watters wrote:<br>
    </div>
    </div><blockquote style='border-left:2px solid #CCCCCC;padding:0 1em' style="border-left:2px solid #cccccc;padding:0 1em" type="cite"><div class="im">Thanks for the ideas, Jeeper..
      <div><br>
      </div>
      <div>I did check the normals, and they're all pointing outward as
        you described.  I feel like I'm missing something simple here..</div>
      </div><div><br>
        <br>
        <div class="gmail_quote"><div class="im">
          On Wed, Aug 29, 2012 at 1:59 PM, Jeeper <span dir="ltr"><<a href="http://user/SendEmail.jtp?type=node&node=7578513&i=0" rel="nofollow" link="external" target="_blank">[hidden email]</a>></span> wrote:<br>

          </div><blockquote style='border-left:2px solid #CCCCCC;padding:0 1em' style="border-left:2px solid #cccccc;padding:0 1em" class="gmail_quote"><div class="im">
            <div>On 29/08/2012 8:08 AM, DocSym wrote:<br>
            </div>
            <div>
              <blockquote style='border-left:2px solid #CCCCCC;padding:0 1em' style="border-left:2px solid #cccccc;padding:0 1em" class="gmail_quote">
                Hey all,<br>
                <br>
                I'm attempting to design some basic things in Blender
                and export them into<br>
                OpenSim.  To be frank, I'm having a devil of a time.  My
                objects aren't<br>
                oriented correctly (for example, a torus that is
                oriented to look like a<br>
                wheel (on a truck) looks like it's laying on the ground
                instead of attached<br>
                to the axle.)  Some of my objects are missing parts, are
                see-through at<br>
                certain angles, and I can't figure out how to get that
                gosh darn invisible<br>
                box off of them so things (such as the soccer ball test
                I did) can actually<br>
                roll when made physical in OpenSim.<br>
                <br>
                <br>
              </blockquote>
            </div>
            <div>
              The see through problem is probably the normals need to be
              corrected.  Press "N" to open the properties, then under
              Mesh Display you can turn on Normals to see which way they
              are pointing. you want them pointing out, so  on the left
              side, there are options to recalculate and flip.  You
              might have to just select the faces that are wrong and
              flip them.<br>
            </div>
            </div><div>
              <div>
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