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    <div class="moz-cite-prefix">I forget what the option is, but I
      recall the invisible bounding box can be <br>
      thwarted on import by some option in the "physics" set.<br>
      <br>
      Sorry I'm too busy right not to go try to see what that option is.<br>
      <br>
      Wade<br>
      <br>
      <br>
      On 8/30/12 9:36 AM, Rebecca Watters wrote:<br>
    </div>
    <blockquote
cite="mid:CAE=eqHSHsVnFVjcnYnSfDYSfzmym=DuHEuxqBs+jnOvQevWkfQ@mail.gmail.com"
      type="cite">Thanks for the ideas, Jeeper..
      <div><br>
      </div>
      <div>I did check the normals, and they're all pointing outward as
        you described.  I feel like I'm missing something simple here..</div>
      <div><br>
        <br>
        <div class="gmail_quote">
          On Wed, Aug 29, 2012 at 1:59 PM, Jeeper <span dir="ltr"><<a
              moz-do-not-send="true" href="mailto:jeepershim@telus.net"
              target="_blank">jeepershim@telus.net</a>></span> wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div class="im HOEnZb">On 29/08/2012 8:08 AM, DocSym wrote:<br>
            </div>
            <div class="im HOEnZb">
              <blockquote class="gmail_quote" style="margin:0 0 0
                .8ex;border-left:1px #ccc solid;padding-left:1ex">
                Hey all,<br>
                <br>
                I'm attempting to design some basic things in Blender
                and export them into<br>
                OpenSim.  To be frank, I'm having a devil of a time.  My
                objects aren't<br>
                oriented correctly (for example, a torus that is
                oriented to look like a<br>
                wheel (on a truck) looks like it's laying on the ground
                instead of attached<br>
                to the axle.)  Some of my objects are missing parts, are
                see-through at<br>
                certain angles, and I can't figure out how to get that
                gosh darn invisible<br>
                box off of them so things (such as the soccer ball test
                I did) can actually<br>
                roll when made physical in OpenSim.<br>
                <br>
                <br>
              </blockquote>
            </div>
            <div class="im HOEnZb">
              The see through problem is probably the normals need to be
              corrected.  Press "N" to open the properties, then under
              Mesh Display you can turn on Normals to see which way they
              are pointing. you want them pointing out, so  on the left
              side, there are options to recalculate and flip.  You
              might have to just select the faces that are wrong and
              flip them.<br>
            </div>
            <div class="HOEnZb">
              <div class="h5">
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          </blockquote>
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