People will be less likely to volunteer or share information if they are worried about being publicly ridiculed, so let's try to keep the discussion positive and find better ways to communicate disagreement than calling people stupid.  In addition, I think blanket statements are hard to defend, since there are so many people using Opensim for so many different use-cases and what works for one grid operator might not work for another.<div>
<br></div><div>For my part, my goal was to at least make the attempt to block known bad viewers even if there are technically ways to work around the block for the more savvy griefer.  I'm not sure where I got all of these viewer names as I just add to the list over time when I come across blog posts or other information about "bad" viewers, but this is the list I've compiled so far (and apologies for the profanity):</div>
<div><br></div><div>DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"</div><div><br></div><div>Thanks to all who shared information and if anyone else knows other viewers that are generally used for nefarious purposes rather than legitimate uses, I'd be happy to add them to my list.</div>
<div><br>Sincerely,</div><div><br></div><div>- Fleep</div><div><br></div><div><br></div><div>Chris M. Collins (SL/OS: Fleep Tuque)</div><div>Center for Simulations & Virtual Environments Research (UCSIM)</div><div>UCIT Instructional & Research Computing</div>
<div>University of Cincinnati</div><div>406A Zimmer Hall</div><div>315 College Drive</div><div>PO BOX 210088</div><div>Cincinnati, OH 45221-0088</div><div><a href="mailto:chris.collins@uc.edu">chris.collins@uc.edu</a></div>
<div>(513) 556-3018</div><div><br></div><div><a href="http://ucsim.uc.edu">http://ucsim.uc.edu</a> <br><div><div><br><div class="gmail_quote">On Sat, Aug 18, 2012 at 3:24 PM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    <div>Banning a viewer is just stupid,
      especially because the newer viewers work better.<br>
      But what i dont understand is that you blame the distance from
      region to grid server.<br>
      I can remember something that you did have the same problems in
      EC2 cloud on windows server.<br>
      and the EC2 cloud is in usa. So that dont explain much. You now
      lock people out of a region only because the dont use imprudence
      or some other "buggy" viewer.<div><div class="h5"><br>
      <br>
      On 2012-08-18 17:07, Akira Sonoda wrote:<br>
    </div></div></div><div><div class="h5">
    <blockquote type="cite">Should be fine... is the correct wording :-) It works
      fine for Sims with 1 to 5 Avatars simultaneously which is possibly
      99.9% of the whole Landmass served by OpenSim, but on crowded
      spaces very distant (Europe) from the Asset- Inventory etc. Severs
      ( California ) it does not... especially if the Cache Hit Ratio is
      low. Since November 2011 when those caps were introduced we only
      had problems which could be mitigated by disabling those caps and
      with the viewer bans in place we had quite a successful OSG5B
      Friday Party with 37 Avatars simultaneously partying without
      restart ( okie by the end of the party at around 01:00 CET the
      presence service went somehow corrupt and it was no longer
      possible to join the party ). Failed to verify presence or
      something like that was the message in the log. Yestertday again
      22 People with the viewer restrictions i have in place plus
      disabled lindencps: <a href="http://www.flickr.com/photos/akirasonoda/7803972118/" target="_blank">http://www.flickr.com/photos/akirasonoda/7803972118/</a> 
      no major problem ... feedback was: Rezzing is better, less clouds
      ...
      <div>
        <br>
      </div>
      <div>
        <div>But for sure we'd like to welcome all Viewers at the
          party... enabling getMesh ... should not be that much of an
          issue, because not too many Avatar wear Meshes... on the other
          hand, most of the visitors still use the imprudence especially
          if we enforce it somehow by banning most other viewer capable
          of rendering meshes, therefore there is no big rush to enable
          getMesh again... </div>
        <div>
          <div>
            <br>
            Right now I am thinking of factoring the whole HTTP stuff
            out of the OpenSim into a separate Process, in order to have
            OpenSim doing what it can best, acting as a Region Server
            calculating physics and executing scripts and serving legacy
            UDP Packets to the Viewers. I hope to be able to start a
            Proof of Concept rather soon. In parallel I will do further
            testing with the different viwers and the different
            combination in order to get further insights. 
            <div>
              <br>
            </div>
            <div>take care</div>
            <div>Akira</div>
            <div><br>
            </div>
            <div><br>
              <div class="gmail_quote">2012/8/14 Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a>></span><br>
                <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                  GetMesh and GetTexture should be fine in 0.7.4-rc1
                  (and probably earlier).<br>
                  <br>
                  I think the "may lead to poor performance" was rather
                  cautious.  If anything, fetching via HTTP should lead
                  to better performance since it's not generating lots
                  of UDP messages that have to traverse OpenSimulator's
                  UDP client stack (and hence appear to be able to hold
                  up/crowd out other UDP messages in the process).
                  <div>
                    <div><br>
                      <br>
                      On 13/08/12 18:42, Akira Sonoda wrote:<br>
                      <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                        Hi Word,<br>
                        <br>
                        Because with those caps<br>
                        <br>
                        Cap_GetTexture=""<br>
                        Cap_GetMesh=""<br>
                        Cap_FetchInventoryDescendents2=""<br>
                        Cap_FetchInventory2=""<br>
                        <br>
                        you won't see any textures on prims ... meaning
                        all prims will be<br>
                        invisible. Only Singularity 1.7 has this problem
                        and is therefore<br>
                        banned<br>
                        The same applies for the experimental Cool VL
                        Viewer which will be on<br>
                        the banned list as well.<br>
                        <br>
                        Once I am certain at least GetTexture and
                        GetMesh won't harm, they<br>
                        possibly can be also allowed. But right now i do
                        what is written in<br>
                        the comment of the OpenSim.ini:<br>
                        <br>
                            ; This is disabled by default. Change if you
                        see fit. Note that<br>
                             ; serving this cap from the simulators may
                        lead to poor performace.<br>
                        <br>
                        Poor Performance ... I am sensitive on that ....
                        and it is even worse...<br>
                        <br>
                        Take care<br>
                        Akira<br>
                        <br>
                        2012/8/13, <a href="mailto:drwhiet@spacefriends.de" target="_blank">drwhiet@spacefriends.de</a>
                        <<a href="mailto:drwhiet@spacefriends.de" target="_blank">drwhiet@spacefriends.de</a>>:<br>
                        <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                          Hi Akira,<br>
                          <br>
                          Why are you banning Singularity ?<br>
                          <br>
                          Best regards<br>
                          Wordfromthe Wise<br>
                          <br>
                          On 13.08.2012, at 00:25, Akira Sonoda <<a href="mailto:akira.sonoda.1@gmail.com" target="_blank">akira.sonoda.1@gmail.com</a>>
                          wrote:<br>
                          <br>
                          <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                            Hi Fleep,<br>
                            <br>
                            First, banning viewers is not a good thing,
                            especially not on osgrid,<br>
                            because osgrid is here for testing the
                            OpenSimulator under real life usage<br>
                            and as far as i know OpenSim wants to
                            support all of the viewers floating<br>
                            around.<br>
                            <br>
                            Buuuuut ... it is really annoying to have a
                            sim crashing when you have a<br>
                            party with some 15 to 30 people partying.
                            Therefore I enabled on one of<br>
                            the 50 sims i am maintaining, the following
                            rules:<br>
                            <br>
                            AllowedClients="Phoenix|Imprudence|Cool|Singularity|Firestorm|0.6.3"<br>
                            BannedClients="Singularity 1.7"<br>
                            <br>
                            Those should support most of the used
                            viewers:<br>
                            <a href="http://www.flickr.com/photos/akirasonoda/7769188218/" target="_blank">http://www.flickr.com/photos/akirasonoda/7769188218/</a><br>
                            <br>
                            Firestorm is in, because many people use it.
                            This is the riskiest part<br>
                            because with my avatar i crash ( or at least
                            produce ACK timeouts for all<br>
                            viewers ) the sims all the time using the
                            latest Firestorm.<br>
                            <br>
                            If you have your own grid, then you can
                            apply viewer restrictions on grid<br>
                            level.<br>
                            <br>
                            Take care,<br>
                            Akira<br>
                            <br>
                            <br>
                            2012/8/9 Fleep Tuque <<a href="mailto:fleep513@gmail.com" target="_blank">fleep513@gmail.com</a>><br>
                            Hi all,<br>
                            <br>
                            I was wondering if anyone was willing to
                            share their list of banned<br>
                            viewers used in the config files for
                            Opensim?  I don't know what the<br>
                            latest and greatest bad viewers are (or
                            really any of them since I don't<br>
                            use them!), but if anyone has a good list, I
                            for one would appreciate the<br>
                            info.<br>
                            <br>
                            For the record, I understand that the banned
                            viewer list in the config can<br>
                            be overridden by a savvy griefer, so it's
                            not air tight security, but I<br>
                            figure any effort to combat it doesn't
                            hurt..<br>
                            <br>
                            Thanks in advance!<br>
                            <br>
                            - Chris/Fleep<br>
                            <br>
                            <br>
                            Chris M. Collins (SL/OS: Fleep Tuque)<br>
                            Center for Simulations & Virtual
                            Environments Research (UCSIM)<br>
                            UCIT Instructional & Research Computing<br>
                            University of Cincinnati<br>
                            406A Zimmer Hall<br>
                            315 College Drive<br>
                            PO BOX 210088<br>
                            Cincinnati, OH 45221-0088<br>
                            <a href="mailto:chris.collins@uc.edu" target="_blank">chris.collins@uc.edu</a><br>
                            <a href="tel:%28513%29%20556-3018" value="+15135563018" target="_blank">(513)
                              556-3018</a><br>
                            <br>
                            <a href="http://ucsim.uc.edu" target="_blank">http://ucsim.uc.edu</a><br>
                            <br>
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                      </blockquote>
                      <br>
                      <br>
                    </div>
                  </div>
                  <div>
                    -- <br>
                    Justin Clark-Casey (justincc)<br>
                    <a href="http://justincc.org/blog" target="_blank">http://justincc.org/blog</a><br>
                    <a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a><br>
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                  </div>
                </blockquote>
              </div>
              <br>
            </div>
          </div>
        </div>
      </div>
      <br>
      <fieldset></fieldset>
      <br>
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    <br>
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