Hello Sarge,<br><br><div class="gmail_quote">2012/8/14 Sarge Misfit <span dir="ltr"><<a href="mailto:fubat.enterprises@gmail.com" target="_blank">fubat.enterprises@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Go ahead and set those to localhost anyway. That works for me. I am running Win7 64bit on both of my computers. From what I understand, Descendents2 and Inventory2 was introduced somewhere between V2 and V3. Setting those to localhost resolved my own Inventory issues. In fact, every Cap_ that refers to Inventory I've set to localhost without any problem. I may get bold enough to set all the Cap_ to localhost, just to see what happens :-D Anyway, with all four of those set to localhost I see all textures and all mesh objects, my av and inventory loads without problems, other than with Kokua. <br>
</blockquote><div><br>Nice!!! With how many Avatars simultaneously on the same region? 10, 20, 30, 40 ??? With what combinations of viewers? And how long? 1 hr 2 hours, 3 hours? How many logins do you have through that time? What was the average Thread count with 20 Avatars?<br>
What was the maximum Thread count with 20 Avatars and how long were your slowest requests? Where is your server located (Europe?)? and where are the grid Servers located(California?)?<br><br>I have done some Tests on Windows 2008 Servers and it slightly runs better ... but it is not worth the microsoft tax of 20 euros per month per server.<br>
<br>On regions with 1 to 3 avatars simultaneously i have no issues with those caps ( as long as I am not using my Avatar together with Firestorm, all other avaters run quite nicely ). But 1 to 3 Avatars is not my concern. 20 to 40 avatars have to be able to stay simultaneously on one sim/region for hours ( i only have sims with one region ).<br>
<br>Take care<br>Akira<br><br><br> <br></div></div>