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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal>Hello,<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I keep getting a popup with the assertion failed. Allocated element is not free error. I can’t seem to figure out what is causing this. I can press ignore and I don’t see anything that goes wrong.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Here is the stack trace:<o:p></o:p></p><p class=MsoNormal> at HashGeneration.Set(Int32 bucketIndex, TKey key, TValue value, Int64 size) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at CnmMemoryCache`2.AddToNewGeneration(Int32 bucketIndex, TKey key, TValue value, Int64 size) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at CnmMemoryCache`2.Set(TKey key, TValue value, Int64 size) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at CnmSynchronizedCache`2.Set(TKey key, TValue value, Int64 size) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at CenomeMemoryAssetCache.Cache(AssetBase asset) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at HGAssetBroker.Store(AssetBase asset) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at DynamicTextureUpdater.DataReceived(Byte[] data, Scene scene) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at DynamicTextureModule.ReturnData(UUID id, Byte[] data) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at VectorRenderModule.Draw(String data, UUID id, String extraParams) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at VectorRenderModule.AsyncConvertData(UUID id, String bodyData, String extraParams) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at DynamicTextureModule.AddDynamicTextureData(UUID simID, UUID primID, String contentType, String data, String extraParams, Int32 updateTimer, Boolean SetBlending, Int32 disp, Byte AlphaValue, Int32 face) <o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal> at DynamicTextureModule.AddDynamicText......<o:p></o:p></p><p class=MsoNormal><o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Some context for when it goes wrong:<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I have some linked prims and send a message between them. For some I will alter the texture based off of the message(In this case writing some text on the prim). The error occurs when the script tries to alter the texture.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I’m hoping someone out there has run into this and hopefully has a solution. Not sure if this is a bug in my script or what.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Thanks,<o:p></o:p></p><p class=MsoNormal>Sean Donegan<o:p></o:p></p></div></body></html>