Marisa, You can handle a HUD image the same as any other one you upload -- be sure its dimensions are a multiple of 64 pixels (i.e., 64, 128, 512, 1024), then use it to texture an object, probably a face of a cube you've made very thin. Then simply wear that object as a HUD in your chosen location. I find depending on the size screen I'm using, I might have better luck starting at the center location, and then moving it around to wherever is most comfortable by clicking and editing the object while wearing it, and using the arrows to drag it into place. Good luck!<div>
<br></div><div>Cheers,</div><div>Kat Lemieux</div><div><a href="http://ismuseum.org">http://ismuseum.org</a> /blog & /wiki<br><br><div class="gmail_quote">On Mon, Jun 11, 2012 at 6:03 AM, Marisa Giancarla <span dir="ltr"><<a href="mailto:fstltna@yahoo.com" target="_blank">fstltna@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
I am trying to add a image to a script that will be used in a HUD position, but it is not displaying properly. It is coming out blurry and partially offscreen. Can someone point me to instructions on how to properly set up a HUD image?<br>
<br>
Marisa<br>
----<br>
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