OpenSim needs its own viewer, one that is not reliant on nor restricted in any way by SL/LL.<br><br><div class="gmail_quote">On Mon, Apr 16, 2012 at 6:33 PM, Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com">jjustincc@googlemail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I think things depend on how the feature is integrated into the viewer and how the Havok sublicense clause<br>
<br>
“Sublicensee must require the Third Party Viewer to connect only to servers owned or operated by the Company [Linden Lab].”<br>
<br>
is interpreted.<br>
<br>
If LL allow a TPV to develop both an LL-only Havok version and an OpenSim/other non-Havok version then I don't think it's too bad. This requires that the new code be modular and not absolutely core to the viewer experience in some way. At the moment I believe it only touches optional pathfinding but this could change over time.<br>
<br>
If either of these conditions is false then I think TPV developers are forced to make a choice - use Havok and develop for LL only or abandon LL and develop only for OpenSimulator and similar platforms.<br>
<br>
And to be honest, I'm not sure how the Havok sublicense could be enforced. Once a Havok binary is out in the wild it doesn't matter who you whack - the code isn't going to disappear. Anybody could glue a viewer together with the Havok binary and use it how they like, or publish a patchset which moves any LL-only restrictions from an existing open-source viewer.<br>
<br>
Then again, Havok do have a free (Intel sponsored) physics download (albeit win32 only) which can even be used in commercial games with a value of 10 USD or less. I hear that this doesn't contain pathfinding functionality (?) but this doesn't seem a million miles away from allowing a similar package to be used in open-source software<div class="im HOEnZb">
<br>
<br>
On 15/04/12 14:27, InuYasha Meiji wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I just noticed this article, and wanted to know what is really means to those of us who want to see opensim keep going<br>
and hope for newer updated and continued progress on new clients that support opensim.<br>
<br>
<br>
Cry Havok: New Linden Rules May Forbid 3rd Party Viewer<br>
Development for Use on Non-Lab Servers (i.e. OpenSim)<br>
<br>
<a href="http://nwn.blogs.com/nwn/2012/04/cry-havok-new-linden-guidelines-third-party-developers.html#comments" target="_blank">http://nwn.blogs.com/nwn/2012/<u></u>04/cry-havok-new-linden-<u></u>guidelines-third-party-<u></u>developers.html#comments</a><br>
<br>
Is this a show stopper??<br>
<br>
InuYasha<br>
<br>
<br>
</blockquote>
<br>
<br>
-- <br></div><span class="HOEnZb"><font color="#888888">
Justin Clark-Casey (justincc)<br>
<a href="http://justincc.org/blog" target="_blank">http://justincc.org/blog</a><br>
<a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a></font></span><div class="HOEnZb"><div class="h5"><br>
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