Hi,<div><br></div><div>I would suspect that it was not designed to behave this way; and while I don't think I would expect it to be fixed over night, I do think that if you were to file a mantis on the topic it will eventually get looked at (if one hasn't been filed already).</div>
<div><br></div><div>In my years of experience with the opensim developer community, one thing I have definitely learnt (besides how to spell 'learnt' -- thanks Adam Frisby!), is that we/they tend to respond far more positively to a cool (dare I say lighthearted?) presentation of an issue; exhibiting a flair for the dramatic tends to elicit something more of a 'talk to the hand' response.</div>
<div><br></div><div>Don't forget, as good as opensim may be, it's still very much a work in progress, and it shows greatly in the way that it has improved over time.</div><div><br></div><div>Look into any existing mantis issues on the subject, and by all means, be patient -- it pays off :)</div>
<div><br></div><div><br></div><div>Cheers<br>James</div><div><br></div><div><br><div class="gmail_quote">On Sun, Mar 25, 2012 at 4:29 AM, InuYasha Meiji <span dir="ltr"><<a href="mailto:inuyasha.meiji@gmail.com">inuyasha.meiji@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">It isn't really anyone's fault, but I feel a bit disappointed in the osSetRegionWaterHeight(i); command. I use the example script. The one script that allows you to click on the object containing the script and it makes the water level rise and fall. I have all my ini files correct and the script does work.<br>
<br>
I got the water moving really pretty smoothly. I was filled with excitement at the thought of at certain intervals, about as often as the sun moves in the sky, I could have a script check for the sun/moon position and move the water level according to the moon height in the sky. I tried doing this myself. BUT, here is the problem. Until then I didn't realize while being the only one on my grid at that time that stopping to press the flag (The item I placed the script for testing), I wasn't attempting to walk while the water made its movement.<br>
<br>
I only noticed when attempting to check sun position and move the water, while taking a walk. Is tides to look like real tidal forced impossible to do in opensim, without causing this issue, and I am doing something horribly wrong? Can it be done. Or would moving the water and walking smoothly just something you can't do especially on multiple sims all at once?<br>
<br>
All this time I had been using the whole possibility of tides in opensim as one of the more noticeable differences between SL and opensim, to start up conversations about it. It disappoints me a little that I have to tell these people I tried it and it really messes things up when I tried it.<br>
<br>
I love opensim, and won't quit over just this. So much great work has been going into it, and I appreciate it so much. It give people like me, on fixed incomes, the disabled who don't know how long we can pay Linden Labs, to enjoy a virtual environment a free place to go and enjoy our dream world. Thanks to all of your hard volunteer work.<br>
<br>
Thanks again,<br>
InuYasha<br>
<br>
<br>
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