I was going to mention Ninja, but from my testing things can go very wrong and bad if the use is not very controlled, like if a ninja linkset goes off the edge of the sim, things can go horribly wrong to the point the simulator will not start up anymore without editing these lost prims out of the database. Its certainly something you could experiment with, you just need to be very careful, in my sandbox i have put up big walls, and when i am playing with Ninja physics i even put up a secondary barrier to capture the ninja prims in case things go wonky.<br>
<br><div class="gmail_quote">On Sun, Mar 25, 2012 at 6:05 PM, nlin <span dir="ltr"><<a href="mailto:nlin.message@gmail.com">nlin.message@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">>> On 3/22/12 8:10 PM, Han Xu wrote:<br>
</div><div class="im">>>> I am wondering if it is possible to realize this effect in OpenSim:<br>
>>> 1. A handset connects to the telephone via a cord.<br>
>>> 2. The cord must always at one end connect to the headphone and<br>
>>> at another end to the telephone.<br>
>>> 3. The user can pick up the handset (NOT the entire telephone<br>
>>> set) and when a handset is picked up, the cord remains connecting<br>
>>> to the handset and the telephone.<br>
<br>
</div>A long time ago, in a galaxy far, far away, I started to add ODE<br>
joints to OpenSim, in an option called NINJA Physics. This allowed<br>
things like swing sets, simple ropes, or blocky ragdolls to be<br>
animated. Sample videos can be seen here:<br>
<br>
<a href="http://www.youtube.com/watch?v=nirTXPO-opE" target="_blank">http://www.youtube.com/watch?v=nirTXPO-opE</a><br>
<a href="http://www.youtube.com/watch?v=QD4R1j1Ldok" target="_blank">http://www.youtube.com/watch?v=QD4R1j1Ldok</a><br>
<br>
The second video shows the physics playground contents I created that<br>
includes some rope-like structures.<br>
<br>
I'm not sure if the code still works or not (it's probably not been<br>
used or maintained in a long time), but it may be a useful starting<br>
point for experimentation.<br>
<br>
-Norman (nlin)<br>
<div><div></div><div class="h5">_______________________________________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
</div></div></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org">http://osgrid.org</a><br>