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<DIV><FONT face=Arial size=2>Mic,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Another question: "see a 10x10 area."
Which viewer allows you to set a renderable 2560 meter distance?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Thanks, (for this and the previous
question/answer)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Chris</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=cmickeyb@gmail.com href="mailto:cmickeyb@gmail.com">Mic Bowman</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A
title=opensim-users@lists.berlios.de
href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 21, 2012 6:15
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Opensim-users] Sim size
limits</DIV>
<DIV><BR></DIV>If you don't have memory issues... we run the Yellowstone
regions in scisim with 64 regions per sim and 16 sims (total of 1024 regions).
We set the view distance up so you can see a 10x10 area. That causes problems
with the current method of connecting the viewer to each of the regions (cant
seem to get connections to 100 different regions before the circuit times
out). We run the sims largely without prims, just GIS-derived terrain. It
takes 2 8-core servers with 16G of memory in each. Stock opensim.
<DIV><BR></DIV>
<DIV>--mic</DIV>
<DIV><BR><BR>
<DIV class=gmail_quote>On Mon, Mar 19, 2012 at 9:31 AM, Diva Canto <SPAN
dir=ltr><<A
href="mailto:diva@metaverseink.com">diva@metaverseink.com</A>></SPAN>
wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">On
3/19/2012 2:54 AM, David Burden wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Diva
- is yours just a Vanilla opensim build with 64+ sims? Any problems with
building across the boundaries - is it urban or rural? Any special tools
to generate/manage it? 64 OAR files?<BR></BLOCKQUOTE><BR>Vanilla OpenSim and
I'm not using megaregions, they're regular regions.<BR>It's an urban
environment.<BR>It's 8 sims, 72 regions.<BR>I have some internally-developed
tools both for GIS and for managing grids like this, and I'm using a
combination of fixed servers and AWS. Sims are only up when we need
them.<BR><BR>I have considered many times switching to Unity3d for this
project because of its availability in the Web Browser, and its
compatibility with mainstream modeling tools. But Unity3d is not a
collaborative modeling environment. For my use case, collaboration during
builds is pretty important, because we have people all over the world, so
I'm sticking with OpenSim. If collaboration wasn't a requirement, the case
for OpenSim would be
weaker.<BR><BR>______________________________<U></U>_________________<BR>Opensim-users
mailing list<BR><A href="mailto:Opensim-users@lists.berlios.de"
target=_blank>Opensim-users@lists.berlios.de</A><BR><A
href="https://lists.berlios.de/mailman/listinfo/opensim-users"
target=_blank>https://lists.berlios.de/<U></U>mailman/listinfo/opensim-users</A><BR></BLOCKQUOTE></DIV><BR></DIV>
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