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    HMMM _don't know how things are in China. but in most of the world
    "recreational" BDSM is very real!<br>
    <br>
    Try <a href="http://www.arizonapowerexchange.org/">http://www.arizonapowerexchange.org/</a>
    for a realistic view of this genre.<br>
    <br>
    Karen<br>
    (MISTRESS of all she surveys!)<br>
    <br>
    On 03/23/2012 01:36 AM, Han Xu wrote:
    <blockquote
cite="mid:CAOyqe5xy2O6WyiZGadXwiE2RbVfGEUZnP4Xy2Rv8ndrV2_KSkg@mail.gmail.com"
      type="cite">um, well, I think I should think about more realistic
      stuff to implement ;-)<br>
      <br>
      Thank for your explanation!<br>
      <br>
      Han<br>
      <br>
      <div class="gmail_quote">On Fri, Mar 23, 2012 at 2:33 PM, Trinity
        <span dir="ltr"><<a moz-do-not-send="true"
            href="mailto:trinity93@gmail.com">trinity93@gmail.com</a>></span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
          0.8ex; border-left: 1px solid rgb(204, 204, 204);
          padding-left: 1ex;">a possible hint to a solution: A lot of
          people use particles for chains and ropes between collars or
          cuffs and poles for bdsm things
          <div class="HOEnZb">
            <div class="h5"><br>
              <br>
              <div class="gmail_quote">On Thu, Mar 22, 2012 at 11:37 PM,
                Wade Schuette <span dir="ltr"><<a
                    moz-do-not-send="true"
                    href="mailto:wade.schuette@gmail.com"
                    target="_blank">wade.schuette@gmail.com</a>></span>
                wrote:<br>
                <blockquote class="gmail_quote" style="margin: 0pt 0pt
                  0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204);
                  padding-left: 1ex;">
                  <div bgcolor="#FFFFFF" text="#000000"> If there is
                    physics support for a hanging rope (or chain or cord
                    or elastic band) connected at both ends,  I have
                    never seen it, and I've looked for it many times,
                    for swings and ropes connecting my sailboat to the
                    pier, etc. <br>
                    <br>
                    If someone else has seen this work, let us know! 
                    Maybe there's some way to do it with "mesh" objects
                    these days.<br>
                    <br>
                    Flexiprims only connect at one end, and you can't
                    chain them together.  Chains of links don't work
                    because, well, physics is pretty bad -- they tend to
                    explode or do other strange things.<br>
                    <br>
                    You could fake the appearance of a cord by having a
                    photograph of a hanging cord on a flat prim, and
                    very cleverly stretching and rotating the prim --
                    but that would only work if you knew where both ends
                    of the cord should be, and,  as you either know or
                    will find out soon,   the avatar and attachments are
                    all managed on the CLIENT, and the SERVER only knows
                    where the avatar center of mass is,  let alone where
                    an arm is, or a hand, or a held object like a
                    handset.<br>
                    <br>
                    And, there is no way to have a held handset report
                    its region coordinates, because it doesn't know
                    itself where it is. If you ask for llGetPos() or
                    something, you get the coordinates of the center of
                    mass of the avatar.   Sigh. <br>
                    <br>
                    So,  basically, no, there is no good way to have
                    anything that looks like a realistic cord connecting
                    two objects,  at all (unless mesh does it), let
                    alone one object that is an attachment and another
                    object that is not an attachment, that I know of.<br>
                    <br>
                    Wade
                    <div>
                      <div><br>
                        <br>
                        <br>
                        On 3/22/12 8:10 PM, Han Xu wrote: </div>
                    </div>
                    <blockquote type="cite">
                      <div>
                        <div>Hi, <br>
                          <br>
                          I am wondering if it is possible to realize
                          this effect in OpenSim:  <br>
                          1. A handset connects to the telephone via a
                          cord. <br>
                          2. The cord must always at one end connect to
                          the headphone and at another end to the
                          telephone.<br>
                          3. The user can pick up the handset (NOT the
                          entire telephone set) and when a handset is
                          picked up, the cord remains connecting to the
                          handset and the telephone. <br>
                          <br>
                          <br>
                          Is it too ambitious?<br>
                          <br>
                          Thanks!<br>
                          <br>
                          Cheers,<br>
                          Han<br>
                          <br>
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                          <br>
                        </div>
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