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HMMM _don't know how things are in China. but in most of the world
"recreational" BDSM is very real!<br>
<br>
Try <a href="http://www.arizonapowerexchange.org/">http://www.arizonapowerexchange.org/</a>
for a realistic view of this genre.<br>
<br>
Karen<br>
(MISTRESS of all she surveys!)<br>
<br>
On 03/23/2012 01:36 AM, Han Xu wrote:
<blockquote
cite="mid:CAOyqe5xy2O6WyiZGadXwiE2RbVfGEUZnP4Xy2Rv8ndrV2_KSkg@mail.gmail.com"
type="cite">um, well, I think I should think about more realistic
stuff to implement ;-)<br>
<br>
Thank for your explanation!<br>
<br>
Han<br>
<br>
<div class="gmail_quote">On Fri, Mar 23, 2012 at 2:33 PM, Trinity
<span dir="ltr"><<a moz-do-not-send="true"
href="mailto:trinity93@gmail.com">trinity93@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">a possible hint to a solution: A lot of
people use particles for chains and ropes between collars or
cuffs and poles for bdsm things
<div class="HOEnZb">
<div class="h5"><br>
<br>
<div class="gmail_quote">On Thu, Mar 22, 2012 at 11:37 PM,
Wade Schuette <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:wade.schuette@gmail.com"
target="_blank">wade.schuette@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt
0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
<div bgcolor="#FFFFFF" text="#000000"> If there is
physics support for a hanging rope (or chain or cord
or elastic band) connected at both ends, I have
never seen it, and I've looked for it many times,
for swings and ropes connecting my sailboat to the
pier, etc. <br>
<br>
If someone else has seen this work, let us know!
Maybe there's some way to do it with "mesh" objects
these days.<br>
<br>
Flexiprims only connect at one end, and you can't
chain them together. Chains of links don't work
because, well, physics is pretty bad -- they tend to
explode or do other strange things.<br>
<br>
You could fake the appearance of a cord by having a
photograph of a hanging cord on a flat prim, and
very cleverly stretching and rotating the prim --
but that would only work if you knew where both ends
of the cord should be, and, as you either know or
will find out soon, the avatar and attachments are
all managed on the CLIENT, and the SERVER only knows
where the avatar center of mass is, let alone where
an arm is, or a hand, or a held object like a
handset.<br>
<br>
And, there is no way to have a held handset report
its region coordinates, because it doesn't know
itself where it is. If you ask for llGetPos() or
something, you get the coordinates of the center of
mass of the avatar. Sigh. <br>
<br>
So, basically, no, there is no good way to have
anything that looks like a realistic cord connecting
two objects, at all (unless mesh does it), let
alone one object that is an attachment and another
object that is not an attachment, that I know of.<br>
<br>
Wade
<div>
<div><br>
<br>
<br>
On 3/22/12 8:10 PM, Han Xu wrote: </div>
</div>
<blockquote type="cite">
<div>
<div>Hi, <br>
<br>
I am wondering if it is possible to realize
this effect in OpenSim: <br>
1. A handset connects to the telephone via a
cord. <br>
2. The cord must always at one end connect to
the headphone and at another end to the
telephone.<br>
3. The user can pick up the handset (NOT the
entire telephone set) and when a handset is
picked up, the cord remains connecting to the
handset and the telephone. <br>
<br>
<br>
Is it too ambitious?<br>
<br>
Thanks!<br>
<br>
Cheers,<br>
Han<br>
<br>
<fieldset></fieldset>
<br>
</div>
</div>
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