<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div><span>Hi, I read a few days ago and was somewhat surprised to learn that secondlife has an 8 object (including textures) limit for collada uploads. I don't know what the limit value is in opensim but, It would be possible to be on the edge of the eight items and get different results maybe from object combining. I haven't confirmed this, it was just a note in a jira and could be dated by now or not accurate.<br></span></div><div><br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; margin-top: 5px; padding-left: 5px;"> <div style="font-family: arial, helvetica, sans-serif; font-size: 10pt;"> <div style="font-family: times new roman, new york, times, serif; font-size: 12pt;"> <div dir="ltr"> <font face="Arial" size="2"> <hr size="1"> <b><span style="font-weight:bold;">From:</span></b> Dr Ramesh
Ramloll <r.ramloll@gmail.com><br> <b><span style="font-weight: bold;">To:</span></b> opensim-users <Opensim-users@lists.berlios.de> <br> <b><span style="font-weight: bold;">Sent:</span></b> Wednesday, March 7, 2012 12:23 PM<br> <b><span style="font-weight: bold;">Subject:</span></b> [Opensim-users] Collada importing snags<br> </font> </div> <br>
Hello,<br>I have noticed a particular that I come across fairly regularly when<br>importing say something fairly but not overly complicated like a house<br>with textures. Firstly, it will often be the case that the orientation<br>of the whole object is different from that my 3D editor (but that's<br>ok, no biggie). However, there is always one 'prim'/part mesh object<br>that will be rotated 90 deg out from all the rest (again no biggie, I<br>can correct that fairly simply). Now I find that on some imports, the<br>house object is cannot be unlinked (broken into subparts) .... and the<br>very same collada file produces an object that can on a different<br>occasion. Let me know what could be going on here. My work flow is<br>this: I try to make things look perfect on sim_on_a_stick before<br>uploading to Second Life other grids.<br>R<br><br>-- <br>'Consider how the lilies grow. They do not labor or spin.'<br>Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore
LLC, Affiliate<br>Research Associate Professor, Idaho State University, Pocatello, ID<br>83209 Tel: 208-240-0040<br>Blog, LinkedIn, DeepSemaphore LLC, Google+ profile<br>_______________________________________________<br>Opensim-users mailing list<br><a ymailto="mailto:Opensim-users@lists.berlios.de" href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br><a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br><br><br> </div> </div> </blockquote></div> </div></body></html>