I'm probably asking for trouble posting to the whole wide listserv, but.. I'm philosophically opposed to turning off public build unless it's truly necessary. <div><br></div><div>To me, the most important and magical aspect of the SL and Opensim platforms is the ability to collaboratively create user generated content and _to invite others to do the same_. The possibility for a visitor to leave something creative for others to see or use (stigmergy <a href="http://en.wikipedia.org/wiki/Stigmergy">http://en.wikipedia.org/wiki/Stigmergy</a>) is what sets these platforms apart from others. I like discovering what users leave behind and 99% of the time it is not griefing activity at all. </div>
<div><br></div><div>And before you say you're shocked and how that never works, we have a multi-sim mainland community in Second Life that has had public build turned on for going on 6 years. It just requires a little extra effort to keep things tidy, and the benefits have far outweighed the risk/work required to keep the tiny minority of jerks at bay. Visitors can always open packages and play with the things they discover in our space, and they can share things with the community or even add to it - we just reserve editorial rights of course. hehe.</div>
<div><br></div><div>In any case, the fault was really mine for not checking my sims periodically, and that was the reminder I wanted to share (and a little grouching about the griefer). But considering FleepGrid has been up for over a year and a half and in that time people have left gifts, funny joke items, shared freebies, and opened lots of boxes but this is the first griefing activity I've seen.. I think that's a good argument for leaving public build on - you might be surprised at the nice things you find. ;) (So long as you clean up periodically!)</div>
<div><br></div><div>- Chris/Fleep</div><div><br><br><div class="gmail_quote">On Tue, Feb 21, 2012 at 5:59 PM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl">rigun@rigutech.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
First thing i asking myself, how could things be rezzed on HG
region. Its not smart to allow any scripts or objects to run or
rezz.<br>
Its anyway asking for problems to keep that enabled.<br>
<br>
If you run linux, there some tools like monit that show you in
webinterface at 1 clane if there's something wrong with cpu or
memory of a region.<br>
You only need to have regions split 1:1 what i do for years. also if
1 region crash you dont tear others down.<br>
<br>
happy you found the problem<div><div class="h5"><br>
<br>
<br>
On 2012-02-21 23:48, Shaun Erickson wrote:
<blockquote type="cite">
<div>Salad Boy strikes again! He did the same thing to me a few
months ago. <br>
<br>
-ste</div>
<div><br>
On Feb 21, 2012, at 5:28 PM, Fleep Tuque <<a href="mailto:fleep513@gmail.com" target="_blank">fleep513@gmail.com</a>>
wrote:<br>
<br>
</div>
<blockquote type="cite">
<div>Hi all,
<div><br>
</div>
<div>If any of you were following the long email thread on
opensim-users about intermittent crashing and out of memory
exceptions, you may recall I just figured out how to spread
regions across multiple opensim instances. (If you missed
the thread, see <a href="http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html" target="_blank">http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html</a>.)</div>
<div><br>
</div>
<div>So today, the HGAC folks came to visit FleepGrid and
things went relatively well, and after it was over I thought
I'd follow Rick's suggestion and load each sim one at a time
to see how much memory they used and general performance for
each region. Considering FleepGrid is running on an old P4
with 4GB RAM, I've been relatively pleased with its
performance with around 11 regions, some of them with lots
of content and scripts. The only major concern has been the
CPU consistently pegging around 75-80% usage after all the
scripts are loaded (it always hits 100% during start up).</div>
<div><br>
</div>
<div>Imagine my surprise when I loaded each sim one at a time
and was seeing virtually no CPU load after the scripts
finished loading, region after region, even when I started
adding them back cumulatively, CPU load was hovering around
2%! What the heck was going on, I wondered, the only
regions I had left to load were my three hypergate regions
which are basically small islands with a few signs and very
few scripts or objects.</div>
<div><br>
</div>
<div>Lo and behold, I added HGate 1000 and suddenly the CPU
load shot back up to 78% after scripts finished loading. I
couldn't imagine what the heck was going on with that nearly
empty region but upon investigation, I discovered 600
spheres set to physical under the waterline, each taking up
precious CPU resources. </div>
<div><br>
</div>
<div>The long and short of it is, I hadn't checked those
regions in ages because they're just simple hypergate jump
points and I didn't think anything in particular was going
on there, but those darn physical balls have been chewing up
my CPU (and making the $#%^@$ loud fan run all day and
night) for goodness knows how long, PLUS whatever
performance hit the whole grid suffered as a result of my
inattentiveness. Hopefully this will mean a lot less laggy
experience on FleepGrid and a lot less stress on my poor old
PC (which I'm completely surprised was even able to handle
600 physical objects at once!). </div>
<div><br>
</div>
<div>So just a friendly reminder to myself and you to check
your sims periodically for griefer crap. And curses to
user <span style="line-height:19px;font-size:13px;font-family:arial,helvetica,sans-serif">"Jack
Marioline" wherever you are. :P</span></div>
<div><span style="line-height:19px;font-size:13px;font-family:arial,helvetica,sans-serif"><br>
</span></div>
<div><span style="line-height:19px;font-size:13px;font-family:arial,helvetica,sans-serif">-
Chris/Fleep</span></div>
<div><span style="line-height:19px;font-size:13px;font-family:arial,helvetica,sans-serif"><br>
</span></div>
<div><span style="line-height:19px;font-size:13px;font-family:arial,helvetica,sans-serif"><br>
</span></div>
<div><font face="arial, helvetica, sans-serif"><span style="line-height:19px"><br>
</span></font></div>
</div>
</blockquote>
<blockquote type="cite">
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