<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Not out of date, just ambiguous.<div><div><br></div><div>I confirm I have a handful of teleporters on group-owned land, and teleporters are deeded to the same group, and they work fine.</div><div><br></div><div>Actually, they comply with the rule you mention: owner is the same. It's just not told that owner can be a group.<br><div><br></div><div><br><div apple-content-edited="true">
<span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>--</div><div><a href="http://www.speculoos.net/">http://www.speculoos.net/</a></div><div>Speculoos, the belgian cookie-flavored metaverse</div></div></span></div></span></div></span></span>
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<br><div><div>Le 3 févr. 2012 à 19:22, Fleep Tuque a écrit :</div><br class="Apple-interchange-newline"><blockquote type="cite">Hmm ok, maybe the documentation on the wiki is just out of date?<div><br></div><div><a href="http://opensimulator.org/wiki/OsTeleportAgent">http://opensimulator.org/wiki/OsTeleportAgent</a> </div><div><br></div><div>"
<span style="font-family:sans-serif;font-size:13px;line-height:19px;background-color:rgb(255,255,255)">For osTeleportAgent() to work, the owner of the prim containing the script must be the same as the parcel that the avatar is currently on. If this isn't the case then the function fails silently.</span> "</div>
<div><br></div><div>- Chris/Fleep</div><div><br></div><div><div>Chris M. Collins (SL/OS: Fleep Tuque)</div><div>Center for Simulations & Virtual Environments Research (UCSIM)</div><div>UCIT Instructional & Research Computing</div>
<div>University of Cincinnati</div><div>406A Zimmer Hall</div><div>315 College Drive</div><div>PO BOX 210088</div><div>Cincinnati, OH 45221-0088</div><div><a href="mailto:chris.collins@uc.edu">chris.collins@uc.edu</a></div>
<div>(513) 556-3018</div><div><br></div><div><a href="http://ucsim.uc.edu/">http://ucsim.uc.edu</a></div><br><div class="gmail_quote">On Fri, Feb 3, 2012 at 11:30 AM, Shaun Erickson <span dir="ltr"><<a href="mailto:ste@smxy.org">ste@smxy.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">You can allow osTeleportAgent to work for groups too, I believe. Michelle added a number of different ways that permissions for this function could be set, which were not getting used because the hard coding of it to only work for the land owner was overriding it, which is why I advocated for that restriction's removal. Saying who can use it is actually very flexible now.<br>
<br>
-ste<br>
<div class="HOEnZb"><div class="h5"><br>
On Feb 3, 2012, at 10:26 AM, Rick Anderson <<a href="mailto:rianders@docs.rutgers.edu">rianders@docs.rutgers.edu</a>> wrote:<br>
<br>
> I agree with Fleep on this. Typically in SL, I created a group, deeded<br>
> the land to the group, and in that group given contractors, admins<br>
> these kinds of powers.<br>
><br>
> -Rick<br>
><br>
> On Fri, Feb 3, 2012 at 10:00 AM, Miller, Peter <<a href="mailto:pmiller@liverpool.ac.uk">pmiller@liverpool.ac.uk</a>> wrote:<br>
>> Re SL, I suspect the equivalent forced teleport will fall within the scope<br>
>> of the new creators program.<br>
>><br>
>><br>
>><br>
>> "To prevent abuse of these tools, we will introduce a "creators" program in<br>
>> which verified members will be given access to these very powerful<br>
>> capabilities." Rodvik Linden's end-of-year blog in the context of Linden<br>
>> Realms toolset.<br>
>><br>
>><br>
>><br>
>> So non-standard there too.<br>
>><br>
>><br>
>><br>
>> Best wishes<br>
>><br>
>><br>
>><br>
>> Peter<br>
>><br>
>> ________________________________<br>
>> From: <a href="mailto:opensim-users-bounces@lists.berlios.de">opensim-users-bounces@lists.berlios.de</a><br>
>> [<a href="mailto:opensim-users-bounces@lists.berlios.de">opensim-users-bounces@lists.berlios.de</a>] on behalf of Fleep Tuque<br>
>> [<a href="mailto:fleep513@gmail.com">fleep513@gmail.com</a>]<br>
>> Sent: 03 February 2012 13:29<br>
>> To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
>> Subject: Re: [Opensim-users] osTeleportAgent. Allowed threat level ...<br>
>><br>
>> I can understand worries about griefers, but unfortunately requiring that<br>
>> the object owner and parcel owner be the same for osTeleportAgent to work<br>
>> makes it useless for collaborative building. I hire students to build so I<br>
>> don't have to futz with every little detail, I'm not going to log in every<br>
>> time they need a simple teleporter set, that's just silly.<br>
>><br>
>> I don't understand why it can't work just like Second Life where the<br>
>> permission to build on the land is the control rather than a limitation on<br>
>> the function itself.<br>
>><br>
>> - Chris/Fleep<br>
>><br>
>><br>
>> Chris M. Collins (SL/OS: Fleep Tuque)<br>
>> Center for Simulations & Virtual Environments Research (UCSIM)<br>
>> UCIT Instructional & Research Computing<br>
>> University of Cincinnati<br>
>> 406A Zimmer Hall<br>
>> 315 College Drive<br>
>> PO BOX 210088<br>
>> Cincinnati, OH 45221-0088<br>
>> <a href="mailto:chris.collins@uc.edu">chris.collins@uc.edu</a><br>
>> <a href="tel:%28513%29%20556-3018" value="+15135563018">(513) 556-3018</a><br>
>><br>
>> <a href="http://ucsim.uc.edu/" target="_blank">http://ucsim.uc.edu</a><br>
>><br>
>> On Wed, Feb 1, 2012 at 12:21 PM, Chris <<a href="mailto:mewtwo0641@cox.net">mewtwo0641@cox.net</a>> wrote:<br>
>>><br>
>>> I'm pretty sure it's to keep potential griefers from abusing the function<br>
>>> and making a mass random teleporter and flinging people around all over the<br>
>>> place.<br>
>>><br>
>>><br>
>>> On 1/30/2012 1:39 PM, OpenSimFan wrote:<br>
>>>><br>
>>>> for osTeleportAgent, why do you need a Severe threat level? its not a<br>
>>>> dangerous function...<br>
>>>><br>
>>>><br>
>>>><br>
>>>> OpenSimFan<br>
>>>><br>
>>>><br>
>>>> -----<br>
>>>> _________________________________________<br>
>>>> OpenSimFan<br>
>>>> My Opensim/Second Life Blog<br>
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>>>> --<br>
>>>> View this message in context:<br>
>>>> <a href="http://opensim-users.2152040.n2.nabble.com/osTeleportAgent-Allowed-threat-level-tp7237778p7237778.html" target="_blank">http://opensim-users.2152040.n2.nabble.com/osTeleportAgent-Allowed-threat-level-tp7237778p7237778.html</a><br>
>>>> Sent from the opensim-users mailing list archive at <a href="http://Nabble.com">Nabble.com</a>.<br>
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>>>><br>
>>><br>
>>><br>
>>> --<br>
>>> OpenSim: 9 Region Standalone on 0.7.3 Dev<br>
>>> Physics: Open Dynamics Engine<br>
>>> OS: Windows XP 32 Bit<br>
>>> CPU: AMD Phenom II X4 840 3.2 GHz<br>
>>> Memory: 3 GB DDR3<br>
>>> Database: MySQL 5.1.11<br>
>>><br>
>>><br>
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>><br>
>><br>
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><br>
><br>
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