<div class="gmail_quote">On Mon, Jan 23, 2012 at 8:58 AM, Fleep Tuque <span dir="ltr"><<a href="mailto:fleep513@gmail.com">fleep513@gmail.com</a>></span> wrote:<br>
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<div>We only got the system up and running a few months ago so I'm not sure I can answer that yet, certainly nothing we've done so far has taxed the server at all. There are 30 regions on the system, but we don't have much content built yet and the maximum concurrency has only been 15 users I think. It's on my to-do list to do some performance testing with content load and maybe scheduling a concurrency test once we have some other work done.</div>
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<div>Hi Fleep,</div>
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<div>Thank you for detailing your findings to date. Also, 30 regions sounds grand!</div>
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<div>Note: I agree with you -- "builds + textures + scripts" quickly impacts the lag on OS regions. Still, for anyone on the list that does not know about the OS's preference for phantom builds, I learned a trick from Chris and Robin at the Reaction Grid. More specifically, since the OS engine operates much better when as little as possible is "physical," I only keep floors of buildings physical and the rest of my builds (read: anything I can) phantom.</div>
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<div>Again, thank you for the particulars.</div>
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<div>Best,</div>
<div>Kay</div>
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