<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2800.1649" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>Hi Ramesh,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Can you point to a source where I might read about
Humble, NPC, and SL? I am curious about what his plans might
entail.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Chris</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=r.ramloll@gmail.com href="mailto:r.ramloll@gmail.com">Dr Ramesh
Ramloll</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A
title=opensim-users@lists.berlios.de
href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, January 17, 2012 12:21
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Opensim-users] Playing a
series of animations back to back to create a long one</DIV>
<DIV><BR></DIV>Hi Markus,
<DIV>I did not think about stopping an anim as soon as it starts, that could
be a good possible solution for pre loading. The NPC soln is cool too (I did
think about this option), but am waiting to see what Linden Lab's Humble will
produce in terms of NPC in Second Life. He promised that it will be easy to be
bring in non-player characters and I hope it won't be just a prim with preset
path finding algos...but an actual avatar will full capabilities.</DIV>
<DIV>R<BR><BR>
<DIV class=gmail_quote>On Tue, Jan 17, 2012 at 5:00 AM, Marcus Llewellyn <SPAN
dir=ltr><<A
href="mailto:marcus.llewellyn@gmail.com">marcus.llewellyn@gmail.com</A>></SPAN>
wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><BR>It
occurs to me that a possible workaround would be to use an invisible/hidden
NPC or bot that was within range. Just have it cycle though and play the
animations before the initial actual performance. I'm guessing it
wouldn't even need to play completely through any single animation, but just
start and then stop each in semi- rapid succession. This should cause any
viewer nearby to download and cache the animation.<BR><BR>I wouldn't call
this ideal... you can hide the NPC, but not it's nametag or the fact that
it'll show up on people's radars, and it isn't something I've actually tried
myself.<SPAN class=HOEnZb><FONT color=#888888><BR><BR>Marcus</FONT></SPAN>
<DIV class=HOEnZb>
<DIV class=h5><BR><BR>1/16/2012 3:46 PM, Justin Clark-Casey wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I
was curious about this topic so I did do a quick google "animation delay
second life"<BR><BR>From the look of [1], it seems that this is an
unresolved problem with Second Life in general, unless some other
animation preload function has been implemented in the meantime.<BR><BR>My
purely hypothetical guess is that the viewer is told the animation
reference ID and only then loads it from the simulator if it doesn't have
it, resulting in the delay.<BR><BR>On 13/01/12 17:19, Dr Ramesh Ramloll
wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hey
there, since we are on the topic of AOs, I thought I could just drop
this question. When I try to play a series of<BR>animations one after
the other to create a long one (potentially without any time limits),
during the first pass ...<BR>there are jumps between the individual
animation segments. Is there some kind of hack to preload animations so
that when<BR>they do get played the first, the whole animation seems
fluid. Things do work perfectly fine after the first pass<BR>though...
but for users, it must annoying ... for machinima makers, it's ok, we
can ignore the silliness to happen<BR>during the first pass and then
record during the second one ...any ideas/thoughts?<BR><BR>--
<BR>'Consider how the lilies grow. They do not labor or
spin.'<BR>*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC,
Affiliate /Research Associate Professor/, Idaho State
University,<BR>Pocatello, ID 83209 Tel: <A href="tel:208-240-0040"
target=_blank value="+12082400040">208-240-0040</A><BR>Blog <<A
href="http://deepsemaphore.posterous.com/"
target=_blank>http://deepsemaphore.<U></U>posterous.com/</A>>,
LinkedIn <<A href="http://www.linkedin.com/in/rameshramloll"
target=_blank>http://www.linkedin.com/in/<U></U>rameshramloll</A>>,
DeepSemaphore LLC<BR><<A href="http://www.deepsemaphore.com"
target=_blank>http://www.deepsemaphore.com</A>><U></U>, Google+
profile <<A
href="https://plus.google.com/103652369558830540272/about"
target=_blank>https://plus.google.com/<U></U>103652369558830540272/about</A>><BR><BR><BR><BR>______________________________<U></U>_________________<BR>Opensim-users
mailing list<BR><A href="mailto:Opensim-users@lists.berlios.de"
target=_blank>Opensim-users@lists.berlios.de</A><BR><A
href="https://lists.berlios.de/mailman/listinfo/opensim-users"
target=_blank>https://lists.berlios.de/<U></U>mailman/listinfo/opensim-users</A><BR></BLOCKQUOTE><BR><BR></BLOCKQUOTE><BR>______________________________<U></U>_________________<BR>Opensim-users
mailing list<BR><A href="mailto:Opensim-users@lists.berlios.de"
target=_blank>Opensim-users@lists.berlios.de</A><BR><A
href="https://lists.berlios.de/mailman/listinfo/opensim-users"
target=_blank>https://lists.berlios.de/<U></U>mailman/listinfo/opensim-users</A><BR></DIV></DIV></BLOCKQUOTE></DIV><BR><BR
clear=all>
<DIV><BR></DIV>-- <BR><FONT color=#999999>'Consider how the lilies grow. They
do not labor or spin.'</FONT><BR><B>Rameshsharma Ramloll</B> PhD, CEO CTO
DeepSemaphore LLC, Affiliate <I>Research Associate Professor</I>, Idaho
State University, Pocatello, ID 83209 Tel: 208-240-0040<BR>
<DIV><A href="http://deepsemaphore.posterous.com/"
target=_blank>Blog</A>, <A
href="http://www.linkedin.com/in/rameshramloll"
target=_blank>LinkedIn</A>, <A href="http://www.deepsemaphore.com"
target=_blank>DeepSemaphore LLC</A>, <A
href="https://plus.google.com/103652369558830540272/about"
target=_blank>Google+ profile</A></DIV><BR></DIV>
<P>
<HR>
<P></P>_______________________________________________<BR>Opensim-users
mailing
list<BR>Opensim-users@lists.berlios.de<BR>https://lists.berlios.de/mailman/listinfo/opensim-users<BR></BLOCKQUOTE></BODY></HTML>