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On 12/13/2011 7:21 AM, Bob Wellman wrote:
<blockquote cite="mid:DUB110-W5A6B2E2FB0CC741F641BEA3BD0@phx.gbl"
type="cite">
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1) Adding <span class="Apple-style-span" style="DISPLAY:
inline! important; FLOAT: none; WORD-SPACING: 0px; FONT:
13px/19px sans-serif; TEXT-TRANSFORM: none; COLOR: rgb(0,0,0);
TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal;
BACKGROUND-COLOR: rgb(255,255,255); -webkit-text-size-adjust:
auto; orphans: 2; widows: 2; -webkit-text-stroke-width: 0px"><font
style="FONT-SIZE: 10pt" face="Tahoma" size="2"><span
class="Apple-style-span" style="DISPLAY: inline!
important; FLOAT: none; WORD-SPACING: 0px; FONT: 13px/19px
sans-serif; TEXT-TRANSFORM: none; COLOR: rgb(0,0,0);
TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING:
normal; BACKGROUND-COLOR: rgb(255,255,255);
-webkit-text-size-adjust: auto; orphans: 2; widows: 2;
-webkit-text-stroke-width: 0px"><font style="FONT-SIZE:
10pt" face="Tahoma" size="2">OS_NPC_RUN</font></span>
and OS_NPC_NO_RUN </font>options to osNpcMoveToTarget.
Default should be <font face="Tahoma"><font style="FONT-SIZE:
10pt"><font face="Tahoma"><font style="FONT-SIZE: 10pt">OS_NPC_NO_RU</font><font
style="FONT-SIZE: 10pt" size="2">N</font></font></font></font>
which would work as now. The option <span
class="Apple-style-span" style="DISPLAY: inline! important;
FLOAT: none; WORD-SPACING: 0px; FONT: 13px/19px sans-serif;
TEXT-TRANSFORM: none; COLOR: rgb(0,0,0); TEXT-INDENT: 0px;
WHITE-SPACE: normal; LETTER-SPACING: normal;
BACKGROUND-COLOR: rgb(255,255,255);
-webkit-text-size-adjust: auto; orphans: 2; widows: 2;
-webkit-text-stroke-width: 0px"><font style="FONT-SIZE:
10pt" face="Tahoma" size="2"><span
class="Apple-style-span" style="DISPLAY: inline!
important; FLOAT: none; WORD-SPACING: 0px; FONT:
13px/19px sans-serif; TEXT-TRANSFORM: none; COLOR:
rgb(0,0,0); TEXT-INDENT: 0px; WHITE-SPACE: normal;
LETTER-SPACING: normal; BACKGROUND-COLOR:
rgb(255,255,255); -webkit-text-size-adjust: auto;
orphans: 2; widows: 2; -webkit-text-stroke-width: 0px"><font
style="FONT-SIZE: 10pt" face="Tahoma" size="2">OS_NPC_RUN</font></span> </font></span>would
move the NPC at running speed and use a run animation rather
than a walk animation.</span><br>
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</blockquote>
<br>
An alternate way to control your NPC's speed is to use osSetSpeed (<a
href="http://opensimulator.org/wiki/OsSetSpeed">http://opensimulator.org/wiki/OsSetSpeed</a>).
This is actually pretty useful as it has the advantage of not just
speeding up your NPC, but also lets you slow it down. The only
rather tiny downside is that you have to start and stop your own
running animation.<br>
<br>
Marcus Llewellyn<br>
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