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<p>I've had a similar experience on FleepGrid, i.e. full perms items intended for student use are best unpacked there and transferred to your inventory. Otherwise they're no longer full perms on return to your home grid.</p>
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<p>Best wishes</p>
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<p>Peter</p>
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<div style="DIRECTION: ltr" id="divRpF450103"><font color="#000000" size="2" face="Tahoma"><b>From:</b> opensim-users-bounces@lists.berlios.de [opensim-users-bounces@lists.berlios.de] on behalf of Lindy Orwin [lindyaustralia@gmail.com]<br>
<b>Sent:</b> 30 November 2011 02:55<br>
<b>To:</b> Jigs@westernprairie.net; opensim-users@lists.berlios.de<br>
<b>Subject:</b> Re: [Opensim-users] Re freebies/suitcase<br>
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<div>This might sound odd but it was recommended to me by a person on a grid I was visiting to unpack all boxes on the grid they were made in and then to attach complex items to my avatar and then detach them when I got back to the other grid. Seems his experience
was things travelled better attached to the avatar than in the inventory. I don't know how well it works as I have only ever tried the unpacking boxes before I head home part and then only once or twice. I can't explain why this may work technically but it
might help.
<div>Lindy</div>
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