Paul,<br><br>I've used bvhacker for a couple of animation/pose projects... It is a neat little tool, and the creator is very approachable.<br><br>I haven't had a chance to turn it loose on the OSU archive animations, so I cant speak to that. <br>
The CMU bvh conversion animations are not EXACTLY compatible with the SL/OpenSim avatar skeleton.<br>It includes additional data that needs to be removed before it can be processed and uploaded.<br><br>There is some new progress on getting blender to properly output SL format BVH format files...<br>
It may be a better approach to the conversions of those archives, and then use bvhacker to find and tweak the <br>"abnormal joint deformities"<br><br>d<br><br>Today's Topics:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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1. bvhacker (paul emery)<br>
<br><br>---------- Forwarded message ----------<br>From: paul emery <<a href="mailto:pablo@lansing.com">pablo@lansing.com</a>><br>To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
Date: Thu, 10 Nov 2011 07:47:14 -0800 (PST)<br>Subject: [Opensim-users] bvhacker<br>Has anyone tried using bvhacker <a href="http://davedub.co.uk/bvhacker/index.html" target="_blank">http://davedub.co.uk/bvhacker/index.html</a><br>
which claims to prepare bvh files for sl/os use. If so, where did you find<br>
the bvh files<br>
<br>
In particular does it allow us to use files from either of these sources<br>
<br>
<a href="http://accad.osu.edu/research/mocap/mocap_data.htm" target="_blank">http://accad.osu.edu/research/mocap/mocap_data.htm</a><br>
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<a href="https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion" target="_blank">https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion</a><br>
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