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On 10/6/2011 12:18 PM, Garmin Kawaguichi wrote:
<blockquote cite="mid:924A83C71FE644A79B3A461FA437597D@Deimos"
type="cite">
<pre wrap="">About meshes from Evolver used as rigged wearable, the problem seems to be the number of bones; may be 26 for LL and variable for Evolver. (The problem exiss for LL Second Life and for OpenSim)</pre>
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In some of the online docs, it would seem that a specific # of bones
and bone names have<br>
to be used. Somewhat surprising, as I had thought that any mesh with
any armature should<br>
naturally be importable (i.e., if you wanted to build a robot arm
with 3 bones) into the<br>
viewer.<br>
<blockquote cite="mid:924A83C71FE644A79B3A461FA437597D@Deimos"
type="cite">
<pre wrap="">
I used Linden Lab Viewer 3 to upload DAE files in OpenSim and to view them; there is also a mesh release of the Cool Viewer but I can only see the mesh items but I cannot upload them.</pre>
</blockquote>
Here is another oddity:<br>
<br>
in the most recent version of Blender 2.59, if you import LL's
supplied simplebot.dae file, there is<br>
no armature - it isn't there, only a mesh. If you try in Blender
2.49b (which according to the<br>
simplebot.dae header was used for export using Collada 1.4.0), I
couldn't locate the armature in<br>
there either although I confess to perhaps not fully knowing the
interface---the gui for Blender<br>
has changed dramatically since 2.49.<br>
<br>
Anyway, I agree that this seems not to be an opensim issue so maybe
we can take it offline to see if we<br>
can investigate further to figure out what is, and is not, possible.
I was thinking that a basic solution<br>
to the Evolver avatar problem was to import the armature (from
simplebot which is known to<br>
import into the viewer) and then parent this bone structure to the
Evolver mesh. That would be<br>
great if only the armature could be obtained in Blender...<br>
<br>
-p<br>
<blockquote cite="mid:924A83C71FE644A79B3A461FA437597D@Deimos"
type="cite">
<pre wrap="">
GCI
----- Original Message -----
From: Paul Fishwick
Sent: Friday, October 07, 2011 5:36 PM
Subject: Re: [Opensim-users] [Opensim-dev] Upload Collada Meshes to OpenSim0.7.1.1
There are some quirks, though.
Basic mesh and texture seem to work fine, but I have found difficulty in getting
armatures working for Autodesk's evolver product - it is likely a problem in the
specific hierarchy layout required by the SL viewer.
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</pre>
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