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<DIV><FONT size=2 face=Arial>About meshes from Evolver used as rigged
wearable, the problem seems to be the number of bones; may be 26 for LL and
variable for Evolver. (The problem exiss for LL Second Life and for
OpenSim)</FONT></DIV>
<DIV><FONT size=2 face=Arial></FONT> </DIV>
<DIV><FONT size=2 face=Arial>I used Linden Lab Viewer 3 to upload DAE files in
OpenSim and to view them; there is also a mesh release of the Cool Viewer but I
can only see the mesh items but I cannot upload them.</FONT></DIV>
<DIV><FONT size=2 face=Arial></FONT> </DIV>
<DIV><FONT size=2 face=Arial>GCI</FONT></DIV>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black"><B>From:</B>
<A title=fishwick@cise.ufl.edu href="mailto:fishwick@cise.ufl.edu">Paul
Fishwick</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, October 07, 2011 5:36
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Opensim-users]
[Opensim-dev] Upload Collada Meshes to OpenSim0.7.1.1</DIV>
<DIV><BR></DIV>There are some quirks, though.<BR>Basic mesh and texture seem
to work fine, but I have found difficulty in getting<BR>armatures working for
Autodesk's evolver product - it is likely a problem in the<BR>specific
hierarchy layout required by the SL viewer.</BLOCKQUOTE></BODY></HTML>