Paul,<br><br> The easiest way to get the attachment to "remove" is to force replace it. Your original outfit probably didn't contain an attachment at the chest. Wear a small prim attached to your chest, positioned inside your avatar and re-save that as the "original outfit". When you wear the new folder ( the one with the carry object), it should attach the new object. But now, when you re-load the Outfit with the hidden prim, the existing prim should force the carry object to detach.<br>
<br>d<br><br><br><br><div class="gmail_quote">On Wed, Sep 14, 2011 at 12:20 AM, <span dir="ltr"><<a href="mailto:opensim-users-request@lists.berlios.de">opensim-users-request@lists.berlios.de</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><br>
4. Re: npc and attachments (Justin Clark-Casey)<br>
<br>
<br><br>---------- Forwarded message ----------<br>From: Justin Clark-Casey <<a href="mailto:jjustincc@googlemail.com">jjustincc@googlemail.com</a>><br>To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
Date: Tue, 13 Sep 2011 23:20:50 +0100<br>Subject: Re: [Opensim-users] npc and attachments<br>I'm surprised that going back to the original appearance saved in the notecard doesn't remove the attachment - it should.<br>
<br>
On 12/09/11 22:11, paul emery wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Am wondering if anybody has some hints for simulating a bot picking up an<br>
object carrying it some where and then putting it down. I have a kludge to<br>
get the bot to bend over and "pick up" an object and carry it somewhere. I<br>
cannot get him to drop the attachment.<br>
Ok now don't laugh just give me some suggestions<br>
<br><br></blockquote></blockquote></div>