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Personally I use a
<h1><span>D-Link DGL-4500 GamerLounge Xtreme N Gaming Router</span></h1>
<a class="moz-txt-link-freetext" href="http://reviews.cnet.com/routers/d-link-dgl-4500/4505-3319_7-32748872.html">http://reviews.cnet.com/routers/d-link-dgl-4500/4505-3319_7-32748872.html</a>
<br>
<br>
I have used it since 2005 and only had to replace it once due to a
thunderstorm I didn't get eveything turned off and unplugged in
time. It ost me only 80.00 us at my local Staples. Hint: don't try
to boost things by turning on GameFuel. It works great for me, easy
GUI, loop back works great and gets my friends on even half way
around the world.<br>
<br>
I can't remeber the link, but when I was shopping for it, there was
a list I had found on the OSGRID forums of what routers had loopback
and which didn't. Maybe someone still has it.<br>
<br>
Good luck and keep it up. It took me so long to get things going.<br>
Thanks to friends in this list.<br>
InuYasha.<br>
<br>
<br>
On 8/15/2011 2:05 AM, Guardian wrote:
<blockquote
cite="mid:CAFCcrp9c-tEfbFKkPbdz-76pQFxDBA76EjAovGRr-bTy+h6KZA@mail.gmail.com"
type="cite">
<p>Hmmmm, OK.. that sounds logical. How do I get around this?
Without buying a new router as there would be no way of knowing
if it supports loop back until its in and running.<br>
</p>
<div class="gmail_quote">On Aug 15, 2011 4:27 PM, "Gary Beck" <<a
moz-do-not-send="true" href="mailto:gab4gab@gmail.com">gab4gab@gmail.com</a>>
wrote:<br type="attribution">
> If you use a host file on the server to resolve <a
moz-do-not-send="true" href="http://myusername.dyndns.org">myusername.dyndns.org</a>
to 192.168.1.251 that can cause the handshake to fail. The
server will hand the viewer [192.168.1.251 + the port of the
region] as the address to use for the UDP handshake. That will
fail from outside your lan.<br>
> </div>
</blockquote>
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