<p>Thanks, Chris.<br>
I'll try that. <br>
Will that override other scripts that are in the object?<br>
Wayne</p>
<div class="gmail_quote">On Jun 11, 2011 6:39 PM, "Chris" <<a href="mailto:mewtwo0641@cox.net">mewtwo0641@cox.net</a>> wrote:<br type="attribution">> On 6/11/2011 4:36 PM, Wayne wrote:<br>>> Hi,<br>
>> Can anyone tell me what settings and where to adjust how my avatar <br>>> sits. Right now it sits 2 feet above the object it is told to sit on.<br>>> Also, when landing after flying, the avatar bounces all over the place <br>
>> and sometimes will not land at all.<br>>> Any help would be appreciated.<br>>> I am running windows 7 opensim version 0.7.2.<br>>> Thank you,<br>>> Wayne<br>>><br>>><br>>> _______________________________________________<br>
>> Opensim-users mailing list<br>>> <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>>> <a href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
> <br>> Hi, I am not sure about a setting in the config files but what I do is <br>> put a script in the object to be sat on that specifies a sit target. <br>> Example:<br>> <br>> vector target = <0.0, 0.0, 0.3>; //You can change the z axis vector to <br>
> something other than 0.3 to suit your needs<br>> <br>> default<br>> {<br>> state_entry()<br>> {<br>> llSitTarget(target, ZERO_ROTATION);<br>> }<br>> }<br>> <br>> Hope this helps!<br>
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