Aloha..<br><br>Just a word of caution regarding the script delay multiplier.<br><br>While the vast majority of simple scripts CAN benefit greatly by adjusting this value down, Administrators and scriptwriters need to be aware that this can also introduce errors that are very difficult to debug. While it may seem advantageous to complete the loop through your link message generation as fast as possible, you cant ignore the fact that there is a hard coded limit on the number of events that will queue... Generate them at the "correct" speed and they will be processed, Flood the event queue and some may be "dropped" without regard to the order they were generated and without notification. While it may be hyper-frustrating to wait those extra milliseconds (JOKE).. It is easier than debugging why on one run the 8th event never fired and on the next the 12th, 18th, and 42nd did not ...<br>
<br>The O.P. also indicted that part of the project involved the use of the osDynamicTexture functions. It has been my experience that delays related to in-world displays of generated textures (depending on the size of the generated texture) are MORE dependent on the availability of bandwidth to move them to viewers than script processing speeds. In this case, repeatedly shoving textures into the pipe for display may also be "counter-productive".<br>
<br>In limited cases, for specific scripts, it might work to set the delay to 0.0, but it has been my experience that SOME delay factor is the "proper" setting... YMMV, and experimentation is the only way to tell...<br>
<br>D<br><br><br>