Thanks guys! I will give a shot!<div><br></div><div>Levi</div><div><br clear="all"><div>----------------------------</div><div>Levi Martson</div><div>Immersive Education Initiative: <a href="http://ImmersiveEducation.org" target="_blank">http://ImmersiveEducation.org</a></div>
<div>Immersive Education Forums:<a href="http://ImmersiveEducation.org/forums" target="_blank"> http://ImmersiveEducation.org/forums</a></div><br>
<br><br><div class="gmail_quote">On Mon, Feb 7, 2011 at 17:56, Jason Shipley <span dir="ltr"><<a href="mailto:core@aliensignals.com">core@aliensignals.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On 2/7/2011 5:17 PM, Justin Clark-Casey wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On 07/02/11 21:12, Ken G wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On 02/07/2011 01:50 PM, Levi Martson wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I guess this might be more for the opensim-dev list, but I'm trying to move the avatar back on the server side of<br>
things, not in the viewer side. I need to move avatars from one instance of opensim to another instance of opensim.<br>
</blockquote>
<br>
As far as I know from being a casual opensim user for the last two years, and lurking here and on the IRC channels,<br>
there isn't a specific single process for doing this.<br>
<br>
You would probably need to recreate each avatar as a new user in the console first. Then if you need the UUIDs to match,<br>
do a direct edit of the database. Something I've never had reason to do, so if I am wrong well it's open for correction<br>
here.<br>
<br>
For shape and other appearance items, inventory can be transferred with an IAR for each avatar:<br>
<a href="http://opensimulator.org/wiki/Inventory_Archives" target="_blank">http://opensimulator.org/wiki/Inventory_Archives</a><br>
</blockquote>
<br>
Unfortunately, Ken is right - there's currently no good way of doing this short of recreating the user accounts and transferring their inventories manually, if that is required.<br>
<br>
Possibly one of the webinterfaces might have a solution for this<br>
<br>
<a href="http://opensimulator.org/wiki/Webinterface" target="_blank">http://opensimulator.org/wiki/Webinterface</a><br>
<br>
though I don't have much direct experience with them myself.<br>
<br>
</blockquote></div>
Both Ken and Justin are correct. The only reliable way is to manually alter the DB tables. It's actually not terribly complicated and I've done it may times. Just create, via console command, a user with the same name in the new OS instance. With the new bare-bones inventory and attributes now added to the DB you can begin replacing references to the new UUID with whatever the old UUID value was. I'm not making any assumptions as to your familiarity/comfort level with manually editing DB tables, but if you want a friendly GUI that is more elegant that the standard phpMyAdmin interface, you might want to try MySQLBuddy - http://<a href="http://www.sqlbuddy.com" target="_blank">http://www.sqlbuddy.com</a>. It's all just cutting and pasting from then on.<br>
<br>
NOTE: Make all of the changes (there really aren't that many) BEFORE you import any previous inventory .iar files. Once the main identity values are changed, any subsequent imported assets will inherit the new UUID for ownership. Also, I'm not sure what OpenSim version you're running, but if it's 0.7.x the main tables you need to be concerned with are:<br>
<br>
auth (UUID field)<br>
useraccounts (PrincipleID field)<br>
inventoryfolders (agentID field)<br>
estate_settings (EstateOwner field)<br>
<br>
Hope this helps. Good luck and happy hacking...<br>
<br>
Jason (.core)<div><div></div><div class="h5"><br>
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