Since NPCs should have a life of their own outside the scope of scenepresence of each human user, I need to pick the right spot to give them persistent state.<br><br>Thus: the wrapper class that holds state information for the list of active NPCs needs to be instantiated somewhere in the class hierarchy, but where?<br>
<br>My own guess for where this should go is OpenSim::Region::Framework::Scenes::SceneGraph<br><br>Any OpenSim devs with a better handle on the structure of OpenSim have an opinion on this or should I just hack it out for now and ask this question later?<br>