Thanks again Teravus.<br><br>Anybody who understands how avatars move willing to take a stab at sense-checking my vague understanding?<br><br>Here's what I think happens when an avatar moves based on the code Teravus produced and my somewhat vague understanding of scenes and regions:<br>
<br>* There is a scene object where all the avatars who are active in a
region live.<br><br> * Each of the avatars is associated with a scenepresence
which is basically your particular avatar's view of the scene. <br><br>* What you
need to do to move an avatar is update some part of your scenepresence and the
corresponding scene will ripple through to all the other
scenepresences of the other avatars that have you in their field of
vision. <br><br>* So using the rotation of the av, the current position and the destination position of the av what I need to do is generate the avatar movement arguments (which I should
be able to do by looking at how it's done for a real avatar and Teravus's code) and create an update of the screnepresence object for each step the avatar takes
until the movement is completed.<br><br><br>
<br>