The Imprudence third-party viewer allows importing and exporting, though not textures. If you are the creator of the object, it adds an "export" option to the right-click menu, and during building you can import the model. I don't think it's an OpenSim OAR file it exports, but something it understands. But it can connect to OpenSim and SL grids. So, you could use that viewer for a session to export/import once done, and go back to your other viewer afterward.<br>
<br><a href="http://imprudenceviewer.org/wiki/Downloads">http://imprudenceviewer.org/wiki/Downloads</a><br><br>Brooks<br><br><br><div class="gmail_quote">On Sat, Oct 23, 2010 at 4:44 AM, Serendipity Seraph <span dir="ltr"><<a href="mailto:sseraph@me.com">sseraph@me.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">There is a lot of stuff for going from the opposite direction that I found online. There is not so much explicit for going the other way. I was careful in my build to not use oversized prims. I tried using Meerkat to grab the entire thing. That worked fine on OpenSim worlds but not so good when bringing it to Second Life. I think in part the different max link distrance and max number of prims is linkset was biting me although there was not enough information to tell.<br>
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Does anyone know of any good tools for doing such a thing easily? Any best practices or things known to work without too much pain? I like building offline on my laptop and importing things to where I want them. I am sure I am not the only one doing this.<br>
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- s<br>
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