For some reason "eye" textures are very "fragile" and tend to reset to "dark" when loaded form an XML file - a PITA, but not major problem!<br><br><div class="gmail_quote">On Thu, Sep 23, 2010 at 6:19 PM, Serendipity Seraph <span dir="ltr"><<a href="mailto:sseraph@me.com">sseraph@me.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div class="im"><br>
On Sep 20, 2010, at 4:57 AM, Bulli wrote:<br>
<br>
> Serendipity, what viewer are you using?<br>
<br>
</div>Independent of viewer as I tried both Hippo and the new Phoenix viewer with the same results. BTW, I am loving the Phoenix viewer in both OpenSim and SL. Much better graphics and a few other things I miss from the moribund Emerald. The problem I was having seems to be the result of having a few eyes in inventory that are sort of broken. I tried some others and they are working fine. So problem resolved for now.<br>
<div><div></div><div class="h5"><br>
- s<br>
<br>
_______________________________________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
</div></div></blockquote></div><br>