<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman,new york,times,serif;font-size:12pt">On Opensim.ini add to xengine section<br><br>[XEngine] <br>AllowOSFunctions = true<br>Allow_osNpcCreate = UUID (your uuid)<br><div><br></div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><br><div style="font-family: arial,helvetica,sans-serif; font-size: 13px;"><font size="2" face="Tahoma"><hr size="1"><b><span style="font-weight: bold;">From:</span></b> Justin Clark-Casey <jjustincc@googlemail.com><br><b><span style="font-weight: bold;">To:</span></b> opensim-users@lists.berlios.de<br><b><span style="font-weight: bold;">Sent:</span></b> Thu, September 16, 2010 5:47:57 PM<br><b><span style="font-weight: bold;">Subject:</span></b> Re: [Opensim-users] NPC module?<br></font><br>
On 16/09/10 23:23, bodzette Coignet wrote:<br>> Hi Justin:<br>> On your blog you have a post "passing data between a script and a region<br>> module with modSendCommand()"<br>><br>> Is that more or less how I would go about testing whether I can invoke<br>> this code?<br><br>No, you would invoke the npc via normal script commands with an os prefix, e.g.<br><br>default<br>{<br> touch_start(integer total_number)<br> {<br> key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>, llDetectedKey(0));<br> }<br>}<br><br>There's no real documentation of these apart from the code (in <a target="_blank" href="http://OSSL_Api.cs">OSSL_Api.cs</a>). However, they are the last four in the list at<br><br><span><a target="_blank"
href="http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14">http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14</a></span><br><br>It also looks like someone else already tried them without success. Which leads me to suspect that they no longer work.<br><br><span><a target="_blank" href="http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699">http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699</a></span><br><br>Remember, you will need to enable OSSL functions at a High threat level. Information on how to do this should be <br>available via Google.<br><br>><br>> On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey<br>> <<a ymailto="mailto:jjustincc@googlemail.com" href="mailto:jjustincc@googlemail.com">jjustincc@googlemail.com</a>
<mailto:<a ymailto="mailto:jjustincc@googlemail.com" href="mailto:jjustincc@googlemail.com">jjustincc@googlemail.com</a>>> wrote:<br>><br>> On 16/09/10 22:27, bodzette Coignet wrote:<br>><br>> No, I'm talking about the NPC module that's in the opensim<br>> source code<br>> found at the following location in the source tree:<br>><br>> OpenSim\Region\OptionalModules\World\NPC<br>><br>> Does *nobody* know who the original dev is that did this work?<br>><br>><br>> That module has been there for ages. You should be able to find out<br>> who created it by looking in the git logs.<br>><br>> >From a quick code inspection, it looks like the CreateNPC method<br>> needs to be
triggered to get anything to happen. This is hooked up<br>> to the osNpcCreate() command (in the OSSL_Api.cs file). You could<br>> try invoking this command via an in-world script - it looks like<br>> you'll need the uuid of an existing avatar to get going. There are<br>> some other os commands there which appear to the NPC module (say,<br>> move, remove).<br>><br>> It's also very possible that this module doesn't work any more - I<br>> haven't heard of anybody trying to use it for a long time. The only<br>> way to find out is to try it.<br>><br>> --<br>> Justin Clark-Casey (justincc)<br><span>> <a target="_blank" href="http://justincc.org">http://justincc.org</a></span><br><span>> <a target="_blank"
href="http://twitter.com/justincc">http://twitter.com/justincc</a></span><br>><br>> _______________________________________________<br>> Opensim-users mailing list<br>> <a ymailto="mailto:Opensim-users@lists.berlios.de" href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a> <mailto:<a ymailto="mailto:Opensim-users@lists.berlios.de" href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a>><br>> <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>><br>><br>><br>><br>> _______________________________________________<br>> Opensim-users mailing list<br>> <a ymailto="mailto:Opensim-users@lists.berlios.de" href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>> <a
href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br><br><br>-- <br>Justin Clark-Casey (justincc)<br><a href="http://justincc.org" target="_blank">http://justincc.org</a><br><a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a><br>_______________________________________________<br>Opensim-users mailing list<br><a ymailto="mailto:Opensim-users@lists.berlios.de" href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br><a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br></div></div>
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