When I was paid to do software development I had to use things like IE 6 and C#.<br><br>Now that I am retired (read busier than ever!) I do all my software under Linux - mostly Python of C++ - unless I am "hacking" some pre existing code.<br>
<br>I am inspired to wonder how had this would be to add the deb to a repository and make it really easy to install?<br><br>It might get a lot more attention from the Ubuntu community that way, I usually check the Ubuntu Software Center for a package before I look anywhere else!<br>
<br>I will definitely try your new release out once I have finished with my virtual world demo at for a sci-fi convention next weekend (Coppercon in Mesa AZ). I'm sure i will pick up a few obscure bugs too - I seem to have a talent for that. :-)<br>
<br>The link to my demo is: <a href="http://mars-simulator.hobby-site.org:9000/wifi">http://mars-simulator.hobby-site.org:9000/wifi</a><br><br>Karen<br><br><div class="gmail_quote">On Sat, Aug 28, 2010 at 7:14 AM, Toni Alatalo <span dir="ltr"><<a href="mailto:antont@kyperjokki.fi">antont@kyperjokki.fi</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div class="im">On la, 2010-08-28 at 06:21 -0700, Karen Palen wrote:<br>
> After sending this I decided to check the RealXtend web site - its<br>
> still claims to be Windows only, but I see from your Wiki that you now<br>
> have a Ubuntu .deb file!<br>
> Call this a need to update the main web site :-)<br>
<br>
</div>Yep, we uploaded the .debs yesterday evening so not all info is<br>
up-to-date yet elsewhere :) Some of the devs, like me, have done viewer<br>
dev mostly on Linux since last February or so, so it's quite mature, and<br>
we have a buildbot that verifies linux compile after every commit .. but<br>
didn't get around to do release packages untill Jonne managed this week.<br>
<br>
Glad you noticed, and please do report if you'll try - this is all still<br>
pretty early stuff.<br>
<br>
> Karen<br>
<font color="#888888"><br>
~Toni<br>
</font><div><div></div><div class="h5"><br>
><br>
> On Sat, Aug 28, 2010 at 6:13 AM, Karen Palen <<a href="mailto:karenpalensl@gmail.com">karenpalensl@gmail.com</a>><br>
> wrote:<br>
> Well there are a couple of reasons why not, most of all is<br>
> that I am involved with a bunch of RL things that take most of<br>
> my time. The time I do get to spend here I have been using to<br>
> bring up my own sim under V0.7.x<br>
><br>
> Last time I looked the realXtend stuff (including the<br>
> viewers) was Windows only and I use Linux almost exclusively<br>
> for my software development now. One of the very few<br>
> exceptions is a Win 7 partition devoted to Poser Pro.<br>
><br>
> It was Adam's stuff that I was referring to with the OS<br>
> "hooks" - I have no idea about the specifics though.<br>
><br>
> From what I have been seeing with the current Linden<br>
> Lab/Second Life drama(s) I sure wouldn't count on Second Life<br>
> to do much of anything for a long time!<br>
><br>
> I monitor a web site that specializes in "restrcited" stocks<br>
> like Linden Lab and I notice that they haven't even posted a<br>
> bid on that stock since March. Even for a pre-IPO stock that<br>
> is a very long time without any buyers - there is almost<br>
> always someone willing to buy at a steep enough discount. This<br>
> leads me to believe that the Linden Lab situation of far worse<br>
> than anyone is admitting.<br>
><br>
> All of that being said, I do hope to get involved with your<br>
> efforts (and maybe do some Linux/Ubuntu related support :-) )<br>
> once other things settle down a little.<br>
><br>
> Karen<br>
><br>
><br>
><br>
> On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo<br>
> <<a href="mailto:antont@kyperjokki.fi">antont@kyperjokki.fi</a>> wrote:<br>
> On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote:<br>
> > As a long time Poser enthusiast with 14Gb of Poser<br>
> based models, I<br>
> > count myself as one of those eagerly awaiting mesh<br>
> support!<br>
><br>
><br>
> This begs the question - why not give the existing<br>
> opensource tech for<br>
> opensim & meshes a try then?<br>
><br>
> You don't have to even install the rex module to your<br>
> server if wan't to<br>
> try, 'cause the default realXtend test world at<br>
> <a href="http://world.realxtend.org:9000" target="_blank">world.realxtend.org:9000</a><br>
> is configured with auth off and allows building, so<br>
> works as a sandbox.<br>
> We also had a rex-enabled region on osgrid at a point,<br>
> perhaps should<br>
> put it back on so you can just teleport.<br>
><br>
> I've experienced that testing out and doing things,<br>
> like putting some of<br>
> your favourite meshes to a scene so that can walk<br>
> around them, perhaps<br>
> attach some fun LSL to them etc., gives you more ideas<br>
> of what can do<br>
> etc., so can be useful even if you don't up ending<br>
> that tech for<br>
> production. BTW in rex you can also use skeletal<br>
> animations in normal<br>
> meshes in the scene (not just avatars).<br>
><br>
> > Many of the "hooks" have been added to OS V0.7.xx,<br>
> but there is still<br>
> > work to be done.<br>
><br>
><br>
> What do you mean? I haven't noticed, apart from Adam's<br>
> SOG/SOP refactor<br>
> in that branch which is partly about changing the<br>
> internals so that<br>
> things like prims and meshes can be implemented in<br>
> modules (ModMesh,<br>
> ModPrim etc. that add those components and can be<br>
> configured on/off<br>
> etc).<br>
><br>
> Sure it'll probably be great when Linden finally comes<br>
> out of the closet<br>
> with their LLMesh support. I've personally been quite<br>
> surprised that<br>
> it's been taking so long, after they started on it 1,5<br>
> years ago and<br>
> showing screenshots a year ago and people saying in<br>
> early Feb this year<br>
> that it'd be out of the private testing in late Feb<br>
> etc. But I guess<br>
> things are not so easy when you have a world to run<br>
> with lots of people<br>
> using it etc.<br>
><br>
> So am curious if there's something stopping you now,<br>
> and we can help if<br>
> there are questions or quirks along the road.<br>
><br>
> > Karen<br>
><br>
> ~Toni<br>
><br>
> BTW: after we introduced the mesh support 2,5 years<br>
> ago, we haven't been<br>
> just sitting on our hands but done some other<br>
> things .. like full scene<br>
> export from blender & max & maya and friends, a new<br>
> modular viewer with<br>
> a customizable UI, support for adding your own client<br>
> side features in<br>
> plugins, and now finally support for arbitary data in<br>
> scene entities<br>
> that is synched between the server & all clients so<br>
> custom functionality<br>
> can use it all over .. we'll now improve the APIs and<br>
> make new demos<br>
> during the rest of the year so can show something<br>
> fun :)<br>
><br>
> It is all developed in the open, no behind closed<br>
> doors dev or private<br>
> betas, and is open for suggestions and contributions<br>
> etc .. so please<br>
> feel free to try and welcome to participate!<br>
><br>
> > On Fri, Aug 27, 2010 at 6:53 PM, peter host<br>
> <<a href="mailto:virtualregions@gmail.com">virtualregions@gmail.com</a>><br>
> > wrote:<br>
> ><br>
> > All in all, it's a pain in the A.., and good<br>
> support for<br>
> > Meshes are<br>
> > one of the most users-awaited features in<br>
> OS/SL<br>
> ><br>
> ><br>
> ><br>
> ><br>
><br>
><br>
> > _______________________________________________<br>
> > Opensim-users mailing list<br>
> > <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
> ><br>
> <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
><br>
> _______________________________________________<br>
> Opensim-users mailing list<br>
> <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
> <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
><br>
><br>
><br>
><br>
> _______________________________________________<br>
> Opensim-users mailing list<br>
> <a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
> <a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
<br>
<br>
_______________________________________________<br>
Opensim-users mailing list<br>
<a href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-users" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br>
</div></div></blockquote></div><br>