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<DIV><FONT face=Arial size=2>Hello everyone,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>I'm using OS 0.6.9 compiled from source and
running on Win7 64-bit. Currently, I am operating in
HyperGrid-StandAlone (Serverless Grid) mode. Although, over the last two
years, I've run OS in each of its supported modes at various times,
respectively.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>When I start my current simulation,
I launch a 4X4 matrix of 16
OpenSim.32BitLaunch.exe instances. The OS Simulator instances
are themselves each a 4X4 matrix of 16 Regions. Thus, total adjacent
(contiguous) regions are 256. I typically use the SL viewer to visualize
my simulation. However, the problem I'm about to describe also
existed on XP SP2 64-bit and does exist with the Hippo viewer. Please
note, I run a LAN connected between the "server-side" box and 2 separate
"client-side" boxes.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV>Once my simulation is launched, I can generate my 16, 32-bit OS
Sims and I can see within the SL map viewer all of the 256
Regions without any trouble. Aside from the problem I'm about to
describe, I can move my avatars and their inventory (custom JPG
tattoo-skins and tiny body-sizes) through-out the entire simulation. No
data is ever lost through the MySQL backend and simulations with OS 0.6.9
are actually quite good otherwise.</DIV>
<DIV> </DIV>
<DIV>I have 2 intermittent OS problems. I will describe only one
here.</DIV>
<DIV> </DIV>
<DIV>Sometimes, the mini-map output and the simulated "physical"
terrain output associated with the mini-map display does not exist after a
Teleport to a distant region. Effectively, after TP, my avatar will
reappear suspended over water and then a few seconds later, it will
just disappear. I may, or may not, see adjacent Regions within
the SL viewer. My Regions are numbered 0-15 on a side; 0-3, 4-7, 8-11,
12-15, per OS Sim instance, respectively. Ports, of course, are
unique.</DIV>
<DIV> </DIV>
<DIV>This is an intermittent failure and can (sometimes-by-work-around) be
overcome by Teleporting or Flying/Walking into an adjacent-diagonal Region and
then re-entering the missing area "straight-on." (Note: it
appears that Regions only generate when I'm +2 Regions removed from the
offending "target" Region.) However, when this problem does occur,
even this "work-around" will not cause the missing Regions to generate.
Furthermore, there is no consistency as to which regions will fail to
rezz and demonstrate this problem. Even my "home" region can demonstrate
this trouble when I TP back to it.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Time to generate-rezz is not an issue. I
have literally waited overnight in tests to understand this problem.
Also, if the missing Regions "ever do" generate, they can be manipulated and
WILL hold prims for later usage.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Has anyone seen anything like this?</FONT><FONT
face=Arial size=2> If it has already been reported in a Mantis, I
couldn't find it. </FONT><FONT face=Arial size=2>Thanks in advance for the
opportunity to ask the user group. I look forward to your collective
help.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Respectfully,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Chris</FONT></DIV>
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