2010-05-24 08:45:59,027 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:46:10,121 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence [SIT]: Client requested Sit Position: <0, -0.03266907, 0.08517075> 2010-05-24 08:46:25,005 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 7f99e3b8-22b4-4c1b-ab6e-3888e0050b33 in Cannon Beach 2010-05-24 08:46:27,990 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Seat, 7cf1f8f8-0075-4c34-ae61-d2bac4d3425f in Cannon Beach 2010-05-24 08:46:30,075 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:46:30,076 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:46:30,305 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:46:33,692 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:46:33,692 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:46:33,949 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:46:43,932 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 250af134-c3fd-4c20-ae45-004abfdce8df in Cannon Beach 2010-05-24 08:46:44,449 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 51d64a40-d56a-492f-ae58-f228eaa6edb3 in Cannon Beach 2010-05-24 08:46:44,553 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 625de3bf-974a-4efa-a84a-824f44ce39b3 in Cannon Beach 2010-05-24 08:46:59,887 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence StandupCode Executed 2010-05-24 08:47:03,187 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 83c9daba-7a09-4c4c-bf5a-59f0397c7be3 in Cannon Beach 2010-05-24 08:47:16,421 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, c0b03a1c-c75f-44b2-af93-49bdc8857074 in Cannon Beach 2010-05-24 08:47:18,523 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:47:18,523 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:47:18,741 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:47:22,071 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, b8de0854-ca8c-49fd-9613-51ba1d3c4176 in Cannon Beach 2010-05-24 08:47:25,925 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, e27868f7-420f-49f3-acfa-919c74ba98a1 in Cannon Beach 2010-05-24 08:47:28,357 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:47:28,361 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:47:28,651 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:47:31,816 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence [SIT]: Client requested Sit Position: <0.167847, -0.7702408, 0.1650129> 2010-05-24 08:47:41,344 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, a9dcd3ed-1f5b-4d41-a6ac-d00bf8a9142e in Cannon Beach 2010-05-24 08:47:41,433 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, e7e5953f-fa0a-4cf2-b619-184522c18549 in Cannon Beach 2010-05-24 08:47:42,188 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence StandupCode Executed 2010-05-24 08:47:47,464 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence [SIT]: Client requested Sit Position: <-0.4232483, 0, 0.6721382> 2010-05-24 08:47:52,121 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, e5179b36-d200-467c-81c6-aaa74aa222e4 in Cannon Beach 2010-05-24 08:47:52,289 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence StandupCode Executed 2010-05-24 08:47:54,208 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:47:54,208 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:47:54,442 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:47:55,465 WARN - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898 2010-05-24 08:47:55,465 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been called for Mike Brown attached to scene Seaside 2010-05-24 08:47:55,466 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Seaside 2010-05-24 08:47:55,467 DEBUG - OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule [EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region Seaside 2010-05-24 08:47:55,468 DEBUG - OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache [INVENTORY CACHE]: OnClientClosed in Seaside, but user 7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in cache 2010-05-24 08:47:57,354 WARN - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898 2010-05-24 08:47:57,354 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been called for Mike Brown attached to scene Gearhart 2010-05-24 08:47:57,355 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Gearhart 2010-05-24 08:47:57,356 DEBUG - OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule [EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region Gearhart 2010-05-24 08:47:57,357 DEBUG - OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache [INVENTORY CACHE]: OnClientClosed in Gearhart, but user 7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in cache 2010-05-24 08:47:58,251 WARN - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898 2010-05-24 08:47:58,252 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been called for Mike Brown attached to scene Hawaii 2010-05-24 08:47:58,252 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Hawaii 2010-05-24 08:47:58,253 DEBUG - OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule [EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region Hawaii 2010-05-24 08:47:58,254 DEBUG - OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache [INVENTORY CACHE]: OnClientClosed in Hawaii, but user 7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in cache 2010-05-24 08:47:58,456 WARN - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898 2010-05-24 08:47:58,457 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been called for Mike Brown attached to scene Cannon Beach 2010-05-24 08:47:58,457 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Cannon Beach 2010-05-24 08:47:58,458 DEBUG - OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule [EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region Cannon Beach 2010-05-24 08:47:58,459 DEBUG - OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache [INVENTORY CACHE]: OnClientClosed in Cannon Beach, but user 7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in cache 2010-05-24 08:47:58,845 WARN - OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898 2010-05-24 08:47:58,846 DEBUG - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been called for Mike Brown attached to scene Gullandia! 2010-05-24 08:47:58,847 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Removing root agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Gullandia! 2010-05-24 08:47:58,968 DEBUG - OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule [EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region Gullandia! 2010-05-24 08:47:58,968 DEBUG - OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending close agent to 1100611139659520 2010-05-24 08:47:58,970 DEBUG - OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending close agent to 1099511628031744 2010-05-24 08:47:58,971 DEBUG - OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending close agent to 1100611139660032 2010-05-24 08:47:58,968 DEBUG - OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending close agent to 1100611139659776 2010-05-24 08:47:58,969 DEBUG - OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache [INVENTORY CACHE]: OnClientClosed in Gullandia!, user 7f9c9848-d254-49d6-aa7a-1cd3ae350898 out of sim. Dropping system folders 2010-05-24 08:48:20,966 ERROR - OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule [INVENTORY ARCHIVER]: usage is save iar [] 2010-05-24 08:48:22,888 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 0a422c67-3fc7-4852-aa4e-edd27eec2808 in Cannon Beach 2010-05-24 08:48:24,986 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:48:24,987 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:48:25,196 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:48:27,948 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiverModule [ARCHIVER]: Writing archive for region Gearhart to gearhart 2010-05-24 08:48:27,964 DEBUG - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestPreparation [ARCHIVER]: 39 scene objects to serialize requiring save of 66 assets 2010-05-24 08:48:27,964 DEBUG - OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]: AssetsRequest executed looking for 66 assets 2010-05-24 08:48:28,447 INFO - OpenSim.Region.CoreModules.World.Archiver.AssetsArchiver [ARCHIVER]: Added 50 assets to archive 2010-05-24 08:48:28,849 DEBUG - OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]: Successfully added 65 assets (1 assets notified missing) 2010-05-24 08:48:28,850 DEBUG - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Could not find asset 192ce3e9-af15-4e8e-9838-ec90f227f74b 2010-05-24 08:48:28,851 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Creating archive file. This may take some time. 2010-05-24 08:48:28,852 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Added control file to archive. 2010-05-24 08:48:28,853 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Added region settings to archive. 2010-05-24 08:48:28,854 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Added parcel settings to archive. 2010-05-24 08:48:28,911 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Added terrain information to archive. 2010-05-24 08:48:29,977 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Added scene objects to archive. 2010-05-24 08:48:29,979 INFO - OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution [ARCHIVER]: Finished writing out OAR for Gearhart 2010-05-24 08:48:31,929 DEBUG - OpenSim.Region.Framework.Scenes.Scene [AGENT INVENTORY]: Moving 1 items for user bca09fd2-b714-4429-bb7e-e058a934afb6 2010-05-24 08:48:32,038 DEBUG - OpenSim.Services.Connectors.InventoryServicesConnector [INVENTORY CONNECTOR]: move 1 items poster succeeded http://172.24.64.53:8003/inventory/bca09fd2-b714-4429-bb7e-e058a934afb6 2010-05-24 08:48:38,803 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, ebb0e782-5ff0-4c4a-b60c-ec620473113f in Cannon Beach 2010-05-24 08:48:38,880 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 489b4379-b98d-4c4d-9b04-70906da64a76 in Cannon Beach 2010-05-24 08:48:38,964 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 1b563f95-d67a-4ccc-b707-92ae406e801c in Cannon Beach 2010-05-24 08:49:16,939 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, dcbff506-99da-4101-9a8c-9860c24ed375 in Cannon Beach 2010-05-24 08:49:18,660 INFO - OpenSim.Framework.Console.CommandConsole [CONSOLE] Invalid command 2010-05-24 08:50:13,994 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 0b71f9f9-cbb3-424a-b483-e519b24f8c52 in Cannon Beach 2010-05-24 08:50:14,096 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, b3dea1a9-b9ed-4130-8cca-cf37864691a0 in Cannon Beach 2010-05-24 08:50:14,190 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 1b563f95-d67a-4ccc-b707-92ae406e801c in Cannon Beach 2010-05-24 08:50:14,288 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, f9102694-5912-4358-a1f1-c55206d79dc4 in Cannon Beach 2010-05-24 08:50:15,460 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 494ac5fc-d58a-4636-acc8-98cfc050e1c6 in Cannon Beach 2010-05-24 08:50:17,559 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting send to inventory loop 2010-05-24 08:50:17,560 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending object to user's inventory, 1 item(s) remaining. 2010-05-24 08:50:17,825 DEBUG - OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No objects left in inventory send queue. 2010-05-24 08:50:52,103 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, ebb0e782-5ff0-4c4a-b60c-ec620473113f in Cannon Beach 2010-05-24 08:51:11,329 DEBUG - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 90aeddc0-6574-477f-af0e-64c7a5995884 in Cannon Beach 2010-05-24 08:53:04,516 INFO - OpenSim.Application [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config 2010-05-24 08:53:04,539 INFO - OpenSim.Application [OPENSIM MAIN]: Runtime gave us 40 worker threads and 0 IOCP threads 2010-05-24 08:53:04,543 INFO - OpenSim.Application [OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads 2010-05-24 08:53:04,543 INFO - OpenSim.Application Performing compatibility checks... 2010-05-24 08:53:04,562 INFO - OpenSim.Application Environment is compatible.