Hi Jacek,<br><br>Sorry I wasn't able to make it this week. I actually got my wires crossed and went there on Tuesday, hehe.<br><br>Anyway, I wanted to pitch a couple of ideas out to the group. One thing that pops up a good bit when discussing interactive devices, such as combat meters, it the lack of controls available. Something that might open up a few possibilities is to have the viewer able to switch keyboard modes, opening up some key configurations from the simulator via an osfunction to map selected keys into control functions. A function like osTakeControl(list keys) could send them as a request, then the user could accept or deny the device. Then the keys of interest could be fed into the control event for use by in-world scripts.<br>
<br>Another one that I have thought about is having the ability to push the textures generated by osDynamicTexture through an express rendering pipeline, giving them priority to get them rendered as quickly as possible.<br>
<br>Thanks!<br>BlueWall <br><br><div class="gmail_quote">On Thu, Apr 22, 2010 at 7:06 PM, Jacek Antonelli <span dir="ltr"><<a href="mailto:jacek.antonelli@gmail.com">jacek.antonelli@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Due to some severe technical issues afflicting OSGrid, we've moved the<br>
discussion to IRC. Join us on the #uxig channel on <a href="http://irc.freenode.net" target="_blank">irc.freenode.net</a>.<br>
If you don't have an IRC client, you can use this web-based client to<br>
log in for the discussion:<br>
<br>
<a href="http://webchat.freenode.net/" target="_blank">http://webchat.freenode.net/</a><br>
<font color="#888888"><br>
- Jacek<br>
</font><div><div></div><div class="h5"><br>
On Wed, Apr 21, 2010 at 8:40 PM, Jacek Antonelli<br>
<<a href="mailto:jacek.antonelli@gmail.com">jacek.antonelli@gmail.com</a>> wrote:<br>
> The User Experience Interest Group (UXIG) [1] is taking a field trip<br>
> from its usual home in Second Life, and visiting OSGrid to discuss<br>
> topics of potential interest to OpenSim users and developers.<br>
><br>
> We met last week to discuss the topic, "What OpenSim users and<br>
> developers want in a viewer". You can read the summary and transcript<br>
> from that meeting online: <<a href="http://bit.ly/april15uxig" target="_blank">http://bit.ly/april15uxig</a>><br>
><br>
> The topic for this week's discussion is, "How the viewer might evolve<br>
> if it weren't limited by SL compatibility."<br>
><br>
> This should be a entertaining and intriguing topic, with plenty of<br>
> speculation about what the virtual world experience might be like if<br>
> developers were free to innovate without worrying about compatibility<br>
> with present-day Second Life. We may get some practical gems out of<br>
> the discussion, but mostly I expect to have a lot of fun talking about<br>
> it! :D<br>
><br>
> The discussion will be tomorrow, April 22, in the Wright Plaza lounge<br>
> area on OSGrid. It will start at 22:00 UTC (3:00 PM PDT) and go for an<br>
> hour (maybe longer). Everyone is welcome to attend and participate.<br>
><br>
> I hope to see you there!<br>
><br>
> - Jacek<br>
><br>
> P.S. If you can't attend the discussion but would still like to share<br>
> your thoughts, feel free to email me personally, or discuss it here on<br>
> opensim-users. :)<br>
><br>
> [1] <a href="http://wiki.secondlife.com/wiki/User_Experience_Interest_Group" target="_blank">http://wiki.secondlife.com/wiki/User_Experience_Interest_Group</a><br>
><br>
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