Yes I agree.<br><br>It would also be nice to decode the binary form of the BVH file into the textual XML form when doing an IAR dump! Something I plan to look into, but my preliminary research (Hippo load animation command) seems to indicate that it would not be hard. We will see :-)<br>
<br>I haven't tried animeple, but I wonder if it is outputting a valid XML/text form of the BVH file or some binary form?<br><br>Here is a binary dump of a sample from my IAR file:<br><br><a href="http://pastebin.com/PZfNpcdR">http://pastebin.com/PZfNpcdR</a><br>
<br>Here is a sample of a valid Qavimator file I generated a while back which poses the avatar with hands behind the back:<br><br><a href="http://pastebin.com/MEFx9U5W">http://pastebin.com/MEFx9U5W</a><br><br>Quavimator and Poser will only load the XML/text form.<br>
<br>Fortunately XML is easy to parse if you can get the file into that form.<br><br>You might get lucky and find the problem by comparison with other BVH files, but simply hacking out portions of the file until you get something that works should eventually identify the problem.<br>
<br>I think the key is to generate the text form BVH file though!<br><br>Is there some formal BVH spec. BTW? It would certainly simplify the analysis and debugging process!<br><br>Karen<br><br><div class="gmail_quote">On Fri, Mar 12, 2010 at 9:25 AM, BlueWall Slade <span dir="ltr"><<a href="mailto:bluewall.slade@gmail.com">bluewall.slade@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">We have used ??animeple?? with some success. However the converted ones won't load into qavimator for love or money. I think the real power of having these converted over is to have a library to draw clips from for creating other animations.<div>
<div></div><div class="h5"><br>
<br><br><div class="gmail_quote">On Tue, Mar 9, 2010 at 11:35 PM, Robert Klein <span dir="ltr"><<a href="mailto:rtkwebman@gmail.com" target="_blank">rtkwebman@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Yes these are the same ones we started looking at on this list a few months<br>
back. The effort died fairly quickly without any tangible resolution as to<br>
whether they could be converted. I reviewed some of the animations created<br>
with them and they seem like solid mocaps. Again, not being a programmer I<br>
was not able to progress them to a usable state for OpenSim. Just seems like<br>
a gold mine for us if something can be done with them.<br>
<br>
-Robert<br>
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