Elizabeth<br>When you say you have to use the realXtend viewer, does that mean to move the mesh into the world only or to actually see the objects? <br><br>Lindy <br><br><div class="gmail_quote">On 3 March 2010 06:09, Elizabeth Lowry <span dir="ltr"><<a href="mailto:emlowry@vt.edu">emlowry@vt.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">In OpenSim, just like in Second Life, you have to either build things out of prims or use a sculpted prim texture. realXtend has mesh support, but you have to use the realXtend viewer to access it.<div>
<br></div><div>- Elizabeth</div>
<div><br><br><div class="gmail_quote">On Tue, Mar 2, 2010 at 10:23 PM, dinuka perera <span dir="ltr"><<a href="mailto:bbelekkaya@gmail.com" target="_blank">bbelekkaya@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I'm a 3rd year student in University of colombo school of computing.<br>I have do VR project name second UCSC.<br>I had tried to add 3d max object to Opensim server. But it was impossible. <br>Please replay how to add non primitive Object in to Opensim.<br>
<br>Thank you.<br clear="all"><font color="#888888"><br>-- <br>Dinuka Thilanga</font><br></blockquote></div></div>
<br>___________________<br></blockquote></div>-- <br>Lindy McKeown<br>Skype Lindymac<br>Twitter Lindymac<br>Second Life - Decka Mah<br>Email: <a href="mailto:lindyaustralia@gmail.com">lindyaustralia@gmail.com</a><br>Work: Project Officer - Collaboration and Virtual Worlds, Australian Digital Futures Institute, University of Southern Queensland, Australia<br>
<br>"Any sufficiently advanced technology is indistinguishable from magic." Arthur C. Clarke<br>